Halali! / Tally Ho!
Note: this example of play goes along with the review of
Tally Ho! from
Moves magazine
issue 104 (May 2001),
published by
Decision Games.
In the woods the game is already afoot. A lumberjack has been busy
and already has felled several trees from the western end of the
board. Foxes have also cleared several ducks and pheasants, but
the Animals player is still fruitlessly searching for a bear from
among the "hidden" tiles still remaining on the board.
The Humans are doing a bit better as four of the eight hunters have already
appeared. Unfortunately most of them are pointed in the wrong
direction and until recently have been trapped behind trees. With
a move just finished, the Human player has his first chance to
target a fox, the hunter in D2 being able to capture the one in
F2.
However, it is the Animals player turn. What should the
Animals player do? One idea would be to move the threatened fox
a space south to avoid immediate capture. On the other hand, this
might be merely delaying the inevitable. Is there no more profitable
move to make? Perhaps it would be best to flip a tile in a location
such as E5 and hope to finally find the bear who can threaten the
hunters? Or perhaps this is not certain enough to be worthwhile.
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UNKNOWN TILE |
UNKNOWN TILE |
UNKNOWN TILE |
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1 |
2 |
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UNKNOWN TILE |
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2 |
3 |
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3 |
4 |
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UNKNOWN TILE |
UNKNOWN TILE |
4 |
5 |
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UNKNOWN TILE |
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UNKNOWN TILE |
5 |
6 |
UNKNOWN TILE |
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UNKNOWN TILE |
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UNKNOWN TILE |
UNKNOWN TILE |
6 |
7 |
UNKNOWN TILE |
UNKNOWN TILE |
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UNKNOWN TILE |
UNKNOWN TILE |
UNKNOWN TILE |
UNKNOWN TILE |
7 |
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A |
B |
C |
D |
E |
F |
G |
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Finally, the Animals player decides to use the threatened fox to
capture the pheasant in G2, taking comfort in at least scoring 3 points
and preventing the hunter from scoring these points, thus a net
transaction of 6 points. While the hunter will probably claim the
fox, the Animals player notices that as the board currently stands,
using his foxes in B6, D5 and D3, he can probably manage to safely
corral three of the hunters into the eastern board edge for quite
some time. The fourth hunter is no threat since his orientation
permits him to make captures only by traveling in a western direction.
In the meantime, the Animals player will hope to find one or both
bears before the hunters can escape or wreak any more havoc. If
finding the bears takes too long, the Animals player may flip tiles
as fast as possible to trigger the endgame. In that situation,
the foxes may still be in a better position to exit the board than
the hunters are.
General Strategy Thoughts:
Even though there's a lot of luck in the draw in this game, there are still some
strategic considerations by which you can improve your chances.
- Hunters can move quickly and strike at range. For this reason, when playing the
Humans,
attempt to clear out a large open area in the center of the board as soon as
possible. Chop down trees and kill birds whenever you can safely. In addition,
choose your early tile flips from those near the board center or next to your
revealed lumberjack, hoping to find trees.
- The opposite goes for Animals. Bears move slowly, so try to preserve the maze of
passages by which you can inexorably bear down on hunters. Use birds and
your foxes to create the mazes and hem in hunters as the game goes on.
Make your initial draws from the corner areas rather than the center.
- If the Animals player turns up a fox, it may be a good idea to turn up some adjacent
tiles in hopes of getting some cheap bird captures. Even if a Hunter is turned
up, it's only a 25% chance that he is oriented in a dangerous direction.
- When a Hunter appears, the Animal players should try flipping up tiles behind and to
the side of him in hopes of finding a Bear, but never in front of his gun of
course.
- For the Human player, it's a good idea to establish space between a Hunter and an
unknown tile. Only after such space has been established, flip up the tile
and then shoot. Otherwise, a revealed bear is likely to prove fatal.
- Once the Bear has been found, the Animals player should feel fairly safe in turning
up tiles adjacent to it since it's unlikely that the gun will be pointed in
the bear's direction.
- The Human player should keep in mind that a Bear is worth twice as much as a Hunter
in pure points, so an equal exchange is to the Human player's benefit.
- If a Bear is beset by several Hunters at once, it's a good idea to move as far as
possible in the direction toward which the Hunters cannot shoot. For example,
if they can only shoot left and down, try to reach the top right corner.
- If the Human player is unable to come to grips with a bear, it's at least a good idea
to setup hunters in mutually supporting positions so that the bear cannot
devour any without putting itself in the line of fire. Then maneuver for points
in other ways such as trees and escapes.
- For either side, if you have a decent lead in the midgame, it's a good idea to
consider covering the exits and driving the game to a faster conclusion.
Also ...
Since the review was submitted I have learned more about
the earlier version Jag und Schlag (Hunt and Strike).
Differences in that version include the opportunity for
trees to move in the same way as birds, and by either
player. This version of the game only ended when one player
no longer had any tiles on the board. There was in addition
one more duck so that all squares begin the game occupied.
The two sides were divided into two equally-large groups
in different colors, allowing the game to be played by four
as well.
Fri Mar 26 17:21:16 PST 2004
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