American Megafauna
[Second Edition]
Wed Feb 20 17:09:08 PST 2002
Summary of DNA
Roadrunner DNA
These varieties of DNA are the most important for the predator-prey
relationship.
- Armor-piercing (A)
- useful for predators of ecotypes which have armor
-
a requirement for herbivores in most marine biomes
-
required for herbivores in the cactus biome
- Armor (a)
-
predators of armored prey
require at least as much Armor-piercing as there is armor
-
niche characteristic in several biomes
-
incompatible with speed in most cases
- Nocturnal (N)
-
predators of nocturnal prey require at least as much nocturnal
-
a niche characteristic for some biomes, including marine biomes
-
usually limited to smaller sizes
- Speed (S)
-
predators of speedy prey require at least as much speed
-
niche characteristic in many biomes
-
incompatible with armor in most cases
- Wings (SS) (a special case of Speed)
- behave just like Speed
- may travel up to 3 hexes
- may overfly ice (see also Physiology)
Other DNA
- Browsing (B)
-
a requirement for herbivores in many biomes
- Grazing (G)
-
a requirement for herbivores in many biomes
- Husker (H)
-
required for herbivores to use MAST in wooded biomes
-
never appears above size 3
- Insectivore (I)
-
required for herbivores in several biomes
-
never appears above size 3
- Marine (M)
-
a requirement for herbivores in marine biomes
-
required for predators in hexes which are exclusively marine
- Physiology (P)
-
niche characteristic in many biomes
- PP required to cross an ice biome (see also Wings)
- Sex (Sex)
-
doubles gene income
- Wild (W)
- player chooses DNA once after any time card is expressed
- Technology (WW)
- requires Tool Use DNA to express
- DNA may be changed during Trophic Change at cost of 1 gene
- limited to sizes 1-3
Balancing Variant
Summary of Catastrophes
This information is also found, inconveniently, on the back of the Sequence
of Play chart.
Mesozoic:
Cenozoic:
Contact