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Bismarck
(Intermediate Game)

Visibility Modifications
VisibilityEffect
>=5DD pays double normal fuel
>=7moving cruiser pays +1 fuel
>=8moving battleship pays +1 fuel
Summary of Speed/Fuel Considerations
UnitMethod
Air Unitleft #=endurance, right #=speed
Aircraft Carrier1 fuel expended for 2 zones/turn
Armored Cruiser
Battlecruiser
Battleship
Convoy-Cmoves 1 zone/C-turn
Convoy-Smoves 1 zone/S-turn
Cruiser1 fuel expended for 2 zones/turn
Destroyer1 fuel/turn at sea; 3 fuel for 2 zones/turn
Emergencymoves 1 zone/C-turn and to nearest port
Heavy Cruiser1 fuel expended for 2 zones/turn
Light Cruiser
Ramillies1 fuel expended for non-C-turn
Revenge
Rodney
Submarine1 zone/turn
U-Boat
Task Forcemoves at speed of slowest ship


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