Visibility | Effect |
>=5 | DD pays double normal fuel |
>=7 | moving cruiser pays +1 fuel |
>=8 | moving battleship pays +1 fuel |
Unit | Method |
Air Unit | left #=endurance, right #=speed |
Aircraft Carrier | 1 fuel expended for 2 zones/turn |
Armored Cruiser | |
Battlecruiser | |
Battleship | |
Convoy-C | moves 1 zone/C-turn |
Convoy-S | moves 1 zone/S-turn |
Cruiser | 1 fuel expended for 2 zones/turn |
Destroyer | 1 fuel/turn at sea; 3 fuel for 2 zones/turn |
Emergency | moves 1 zone/C-turn and to nearest port |
Heavy Cruiser | 1 fuel expended for 2 zones/turn |
Light Cruiser | |
Ramillies | 1 fuel expended for non-C-turn |
Revenge | |
Rodney | |
Submarine | 1 zone/turn |
U-Boat | |
Task Force | moves at speed of slowest ship |