Imperial Glory
is an Empires of the Middle
Ages
-style game set in ancient times covering
Eurasia from Spain to Shanghai. Incorporates
deckbuilding, push-your-luck, and named
emperors rated on seven attributes.
Empires of the Middle Ages Endeavors Chart

RULE (cost: 0 gold)
Set at Leader's Administration Stature
- absolute value of Base Social State
- Language Modifier
- Religion Modifier
/ 2 if two intervening sea areas (* 1.5 if negative)
+ gold
FORTIFY (cost: 2 gold)
Set at Leader's Administration Stature
+ Base Social State
+ Base Population
- Language Modifier
- Religion Modifier
/ 2 if two intervening sea areas (* 1.5 if negative)
+ gold
Taxation Values:
+1per Gold Point being extracted
-1per Fortification Strength Point
+1related Language
+2unrelated Language
+1different Church
+2different Religion
-2if you have a Diplomatic Tie
+2per other player Diplomatic Tie
+5if in Unrest
+1if connected to independent area of same language and religion

Unrest (Rebellion) occurs on a the following rolls:
Taxation ValueRolls
12,3,11,12
22,3,4,11,12
32,3,4,10,11,12
42,3,4,5,10,11,12
52,3,4,5,9,10,11,12
62,3,4,5,6,9,10,11,12
72,3,4,5,6,8,9,10,11,12
82,3,4,5,6,7,8,9,10,11,12
92,3,4,5,6,7,8,9,10,11,12
102,3,4,5,6,7,8,9,10,11,12
112,3,4,5,6,7,8,9,10,11,12
122,3,4,5,6,7,8,9,10,11,12
132,3,4,5,6,7,8,9,10,11,12
CONQUER (cost: 2 gold)
Set at Leader's Combat Stature
+ Base Social State
- Target Social State
- Target Fort
- Language Modifier
- Religion Modifier
/ 2 if two intervening sea areas (* 1.5 if negative)
- Defender's Combat Stature if defending
+ gold
- Defender's gold if defending
NEGOTIATE (cost: 1 gold)
Set at Leader's Diplomacy Stature
+ Base Social State
- Target Social State
- if player owned, Defender's Diplomacy Stature
- if unowned, 3 or 5 if Venice
- Language Modifier
- Religion Modifier
+ gold
- Defender's gold
PILLAGE (cost: 0 gold)
Set at Leader's Combat Stature
+ Base Social State
+ Target Population
- Target Social State
- Target Fort
- Language Modifier
- Religion Modifier
/ 2 if two intervening sea areas (* 1.5 if negative)
- Defender's Combat Stature if defending
+ gold
- Defender's gold if defending
Language/Religion Modifiers
Relationship C P R F N
Same Language 0 2 0 0 0
Unrelated Language 2 0 2 2 2
Unrelated Language 2 0 2 2 2
Same Church 0 2 0 0 0
Different Church 1 1 1 1 1
Different Religion 2 0 2 2 2

Effectiveness Rating
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1
0 1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19

This chart is intended to help you to calculate effectiveness ratings. A small wooden cube or disk, such as are available in the game Mü und Mehr, should be provided. The active player places this sheet before him and follows the instructions under the endeavor he wishes to try. He starts the disk on the Effectiveness Rating track at the number equal to the leadership stature he is going to use. He then adds and subtracts from this as the instructions indicate. When he is finished, he will have his effectiveness rating for the intended endeavor. Players may wish to use multiple disks of different colors to represent each of their different statures or to compare the different options.


Wed Sep 25 14:20:25 PDT 2002
spotlightongames.com