Spotlight on Games > Military Games > Charts
Raider
A boardgame by Yaquinto

Sequence of Play

Ship Movement Dummy Placement Aircraft Placement Seaplane Serviceability
Land-based A/C
Carrier A/C
Axis Merchant Ship Attack
Allied Search
Identification & Combat
Combat Ship to Sub
Anti-Aircraft
Air to Ship
Surface
Flag Changing
Mine Laying
Mine Sweeping
Radio Report
Victory Points
Turn Record
Weather

Victory Point Schedule
ConditionPoints
Enemy Seaplane eliminated1
Enemy Landbased or Carrier A/C eliminated2
Enemy Ship eliminated
-also count associated planes thus eliminated
-also count possible Success Bonus*
(For every 4 ships sunk by an Axis Ship, the VP total is increased by 1.)
varies
Enemy Ship Crippledabove halved, round up
Jettisoned mine unit1
Axis Only
merchant ship sunk1
exiting blockade runner1
exiting prize ship3
prize ships not exited1
Allied Only
each turn no merchant ship sunk1

Also ...

Photos:
boxcover

board


Thu Oct 10 10:14:50 PDT 2002
Created: Sat Feb 27 13:27:36 PST 1999
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