Introduction
This is the third in a series of articles applying to the board games hobby
the Jungian theory of personality types. I claim no official expertise, but
have read quite a bit on the topic. If you wish to know more about the
theory,
a bibliography
is available. If you wish to find out your own type, a
free on-line test
is available. In the following the introductory quotations are all excerpted
from
Please Understand Me II by David Keirsey.
The Idealist Type
Idealists tend to look at the long term, the big picture. They see life as
a pursuit of some larger ideal. They can be sometimes be seen by other types
as slightly eccentric or impractical, with their heads in the clouds,
but on the other hand are generally some of the kindest and most
giving people around.
They are called the abstract cooperators because they are
abstract in communicating and cooperative in implementing goals.
The Idealist as Rules Explainer
"This zeal to connect disparate ideas is why Idealist communication is
often laced with metaphors, ascribing features to people and things
that belong to other people and things."
"One consequence of this hypersensitivity is that now and then
NFs make mistakes in attributing meanings to communications
that are not intended by the senders."
The Idealist Opponent
"With their instinct for seeking common ground, with their ability to
interpret each side's communications in a positive way, with their
gift for putting themselves in another's place, and with their
metaphorical language easily and fluidly turning one thing into
another, Idealists are well-equipped for the difficult task of
influencing people's attitudes and actions, not only inspiring them to
grow, but also settling differences among them, smoothing difficulties
– ever looking to enlighten the people around them and to forge unity
among them."
"The Idealists' lifelong interest in diplomatic action fuels their
daily exercise of diplomatic skills."
The Idealist Game Buyer
But it appears that not all Idealists to enjoy games. Some object to most
of them as veering too much in the direction of entertainment and a
possible distraction from learning. Others see them as inherently adding
unwelcome extra conflict and competition to life. The complaint of the
Chelsea character in the film
On Golden Pond
that her father likes
board games just for the purpose of defeating others is likely an Idealist
one.
The Idealist Game Inventor
Because of the abovementioned interest in education, it's likely that
Idealists are generating many, perhaps most, of those games which
are expressly intended for children. Beyond that I suspect that
word games and cooperative games come to us from Idealists.
One possible Idealist may be Klaus-Jürgen Wrede. Having studied
theology at university – religious and otherworldly matters being
another interest of Ideaslists – he eventually became a teacher,
which is a common Idealist profession. His
Carcassonne
series
of games has a strongly cooperative nature, but sometimes features
cutthroat activities as well. In this, as well as many of his other
games such as
Downfall of Pompeii
and
Mesopotamia,
he seems to show a strong interest in learned topics such as
culture and history. In interviews he states that philosophy is one of
his strong interests.
Another possible Idealist might be Günter Burkhardt.
He is also a teacher and some of his games such as
Manitou
and
Die Pyramiden des Jaguar
show interest in somewhat
obscure cultures. He is also rather generous to the gaming community,
having offered, for example, on his website a personalized game
recommendation service in which anyone can send in a request for the
kind of game he is looking for and the inventor will himself send back an
appropriate suggestion.
The Idealist as Reviewer
Given their skills and enjoyment of words, it's likely that there are
many Idealist game reviewers. One possibility may be
Tom Vasel
who is in his daily life a missionary and even calls his long series
of interviews "Interviews with an Optimist".
What can Personality Theory do for the hobby?
It's not certain, but everyone who has played games for long enough has
at some point along the line experienced trouble at the games table. Just
maybe a better understanding of the various types and goals and styles
that exist would help things go more easily and avoid problems? At the
same time, there are many games and many reviewers. Perhaps knowing about
types can help in figuring out which games you will like and which
reviewers
work for you? Check out the bibliography to learn more about the theory,
learn your own type and soon you can begin making it work for you.
"Idealists are said to exhibit the NF qualities of temperament –
N for Intuitive, meaning paying attention to the abstract world of
of ideas, concepts, theories and imaginings; and F for Feeling, meaning
"following the heart" in decisionmaking and how they deal with others."
Idealists comprise about 10% of the American population.
In terms of the other MBTI letters, they may be E (Extraverted) or I (Introverted) and make decisions and arrange their lives either by J (Judging)
– deciding quickly and by a schedule – or by P (Perceiving) –
delaying decisions and keeping options open.
"Idealists talk little of what they observe – "of shoes and ships and
sealing wax, of cabbages and kings." They talk instead of what can
only be seen with the mind's eye: love and hate, heaven and hell,
comedy and tragedy, heart and soul, tales and legends, eras and
epochs, beliefs, fantasies, possibilities, symbols, selves, and yes,
temperament, character and personality".
With an Idealist explaining the rules, maybe some practical details will
be missed here and there, but you will be sure to get the theme and the
overall picture of what's going on.
"Idealists are naturally inductive in their thought and speech, which
is to say that they move quickly from part to whole, from a few
particulars to sweeping generalizations, from the smallest sign of
something to its entirety."
They will usually prefer to start with an example and use that to show
how the entire rules system works.
"Idealist thought and speech tends to be interpretive, which means they
frequently comment how one thing is really something else."
Use of analogy to explain a game concept is common. For example, in
Rheinländer,
"duchy takeover is like a Silicon Valley takeover; even though
you're taken over, you still get paid".
"Idealist expression is rich in hyperbole and exaggeration, and at the
same time short on gradation. NFs do not say they are "somewhat"
interested in an idea, or dissatisfied "in some degree" with a
person's behavior; they are "totally" fascinated or "completely"
disgusted, "perfectly" delighted or "absolutely" appalled."
If after explaining the rules the Idealist goes on to describe common
strategies or tactics, you may want to adjust the vehemence level.
"Idealists are highly sensitive to the nuances of communication that
qualify messages, the body language, facial expressions, and voice
inflections which, quite often, the other character types are not even
aware of. And NFs are so sensitive to the subtleties of spoken
language, finding implications and insinuations in the slightest
remark, that they seem to have invested language with
supernatural powers, what might be called "word magic". Word
magic refers to the ancient idea that words have the ability
to make things happen."
If after the explanation is complete you are left wondering something
and need to ask for follow-up, you might considering mentioning that
you didn't mean to cause any trouble.
"Idealists are the best suited of all the types to read between the
lines, or to have a sixth sense about people, and they do indeed
follow their hunches, heed their feelings, and insist they "just know"
what people are really up to, or what they really mean."
Be careful about bluffing or fooling this type in a game. They read
people very well. They can also be very good at
Poker,
TransAmerica,
Diplomacy
or any game where it's important to intuit whether someone may be lying.
"Idealists observe that many laws that govern our conduct –
building codes, laws, rules of the road, and many more – not
simply because they are laws, but because they represent a
common assent of their community, a unity of purpose or
like-mindedness that NFs hold dear. Accord, concurrence,
agreement, accommodation: this side of cooperation is what
looms large in the consciousness of Idealists."
Idealist players not only play by the rules as written, but also by their
spirit. They may experience internal disruption when others do not do likewise.
"Acting in concert with others for the good of the group –
cooperation – is considerably more important to Idealists...
In the Idealist's view, people's instruments and actions need
to be acceptable to others, even if they prove less effective
than some other disapproved instruments or actions."
The obvious observation is that Idealists appreciate and should do
well at purely cooperative games like
Lord of the Rings
or
Pandemic, but it's possible to go further and say that they
appreciate and thrive at the cooperative elements that are offered
in any game, say the win-win of a trade in
Settlers of Catan,
for example.
"NFs, like SJs, regard the Artisans' and Rationals' utilitarian
style – get the job done any which way – as
counterproductive if not unethical and offensive. "
"Indeed, NFs can be quite suspicious of utilitarian actions which go
after results too coldly or single-mindedly; they worry that the warm
human touch will be lost, that good feelings will be sacrificed,
and that unity will dissolve in a quest for expediency."
"Fighting in any form is inordinately painful to NFs and they will do
whatever is necessary to avoid it or prevent it."
This seems to suggest that an Idealist could never enjoy games
featuring a great deal of conflict. Paradoxically, observation
indicates this is not always the case. How this can be explained is
not readily apparent, but perhaps it speaks to our conflict-ridden
human past, a necessity in our earliest days of struggle for survival
and continued over the millennia. Some delight in conflict seems to be
inside almost all of us. But at the same time, in the case of an
Idealist, it is likely being suppressed almost all of the time.
However, in the context of a game, because it is only
a game, an Idealist can feel free to give expression to some thoughts
and actions which otherwise he or she would not.
"In any enterprise the NF's first consideration is always to foster
caring human relationships – this seems to them necessary if they are
to accomplish their ends."
On the other hand, even in tough game circumstances, you can expect an
Idealist opponent to ultimately relate to other players with empathy
and with happiness and good feeling restored by its end. They will
also laugh at themselves as often as anyone else.
"Diplomacy is the ability to deal with people in a skillful, tactful
manner, only here 'tact' is a metaphor for the interpersonal touch or
sensitivity in which Idealists seem to be both interested and
particularly talented."
In games of negotiation or in situations where players can use table
talk to influence one another, watch out for the Idealists' strong
talents in this area. Because of their great empathy and ability to
read the emotions of others, they can also do well in games that
require bluffing.
"In normal development the Idealists instinctively practice diplomatic
actions far more and far earlier than the others, and therefore end up
more highly skilled in diplomacy than in strategy and logistics, and
much more than in tactics."
If they have weaknesses, short term tactics and awareness are the most
likely area. Secondarily, evaluation of what something is worth (such
as in an auction game) or extensive dealings with prices are also
probably less to their taste.
"At school the Idealists are typically drawn to courses in the
humanities and not to commerce or science.... they find their true
niche in the studying and teaching of humanities, or, more generally,
in professions which involve transmitting ideas through words. NFs
perfer working with words, and need and want to be directly or
indirectly in communication with people. Those who work at it come to
speak and write fluently, often with poetic flair, and often make
excellent students and teachers of literature. The fictional narrative
in any of its forms – stories, poems, legends, myths – is their
delight and their strength, and not only are themes and characters
meaningful to Idealists, but stylistic details and symbolic motifs
loom for them with amazing significance."
In addition to those types already mentioned –
games of negotiation or cooperation or bluffing – Idealists are
attracted to word games in which they can employ their impressive
powers. Nor are party games outside their purview where they are
willing as anyone, if not more so, to exhibit their silly sides.
"Individual development is the Idealists' domain, which is to say they
are naturally good at influencing the growth and maturation of others.
Teaching, counseling, interviewing and tutoring come easily to
Idealists, and are highly intuitive pursuits for them."
Idealists have a strong interest in education – many school
teachers are Idealists – and in the use of games for educational
purposes.
"The notion of the spiritual odyssey, the crusade, the pilgrimage, or
the quest, is deeply satisfying to Idealists, and is perhaps their
favorite metaphor for their experience of life."
Games with a strong story or experience element are their cup of tea
as well.
Created:
April 22, 2008
Please send any comments to
Rick Heli