Once again, stay tuned for commentary at the end as well.
(And by popular demand, a picture of our reporter himself, if you can find
him.)
Gipsy Kings by Cwali.
Bits are wooden caravans. Board is modular. Disembodied hands not included.
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Blue bits are the ponds. Scoreboard in foreground.
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3D Stratego, I kid you not.
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Stratego Fortress
(B)
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Friedemann Friese, with Charlie Reiman and a person avoiding being seen
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I want that one! (2F-Spiele booth)
Check out the cute Felix the Cat plates on the wall.
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Filou: "Cat in a Sack" means "Pig in a Poke" auf deutsch.
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Linq. Andrea Meyer in background. Heli Barthen
in foreground?
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Socializing game about matching up attributes of the players
themselves, I believe. Too much German for non-German speakers,
says Andrea.
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Background, the legend: Herr Klaus Teuber. The 10 year
edition of Seafarers has triremes! I am not a fan
of that expansion, but triremes! Lord help me!
I had him sign the Settlers dice game. Ouch. Hey, if he's
gonna license out his name, he's gonna have to own it afterwards!
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Miss CANADA! Oh yeah, and Container by Valley Games
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More Container
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We miss you, Benno.
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Benno's co-inventor, Thomas Ewert.
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The grin says it all.
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She survived ...
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... we may not.
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Warfroggies! (Martin in back left?)
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Nexus motorcycle race prototype
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More
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You can almost hear the engines.
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Inventor ...
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... and assistant
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Not Insane But Still Very Busy
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"Komm, spiel mit!" – "Come play with us!"
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Best of show so far is split between two queens: Container
from Valley
Games (demoed by the queen of Canada) and Andreas Seyfarth's
Giganten der Lüfte
by Queen.
Container
was introduced by Miss Canada at the booth. This beauty queen
has some solid gaming chops. You can tell that from the look on Kurt's
face! The game was very good as well.
Container
(review)
is an economic sim that covers the supply chain beat. Players
manufacture goods in one of, I believe, five types. Each player is dealt
a card ranking the five types from scoring 10 per unit down to 2. In
order to score, the goods need to be moved from manufacturing to
distribution to shipping and finally sold at the retail end of the
chain. Players start with one factory that manufactures one particular
type of good and can buy more with each successive factory costing more.
By paying the player on their right one dollar, they can run their
factories, producing one good per factory, and then price those goods.
Players can then buy from each other's factories and move the units to
their warehouses on the docks where they are, once again, priced. The
warehoused goods can be loaded onto other player's container boats, for
a price. The boats then, eventually, sail to the land o' consumers where
the goods are auctioned off. The bank doubles the bid and the buyer
stores the goods for later scoring. Game ends when two goods have all
been manufactured (the pool is exhausted in two colors). Players then
discard the type of good they have collected the most of in their
bulging bungalow in the land o' retail. The remainder are scored along
with cash in hand and small points for goods on ship or in warehouse.
Play is quick with lots of interaction via pricing and buying. And it
all wraps up in one hour. In our game, the winner held a lot of cash
from a lucky auction, second held lots of goods in his bungalow, and the
other two were split between goods and cash. Good fun. Thumbs up all around.
Our young guide mentioned that others had been vexed when they managed
to spend all their cash without making any money. No surprise: they had
few options to move forward. The game does offer loans at 10% per turn
for just such an unhappy catastrophe, but our guide pointed out that the
whole point of the game was to consider how you would make money as you
went along. This reporter agrees.
Giganten der Lüfte
(B)
is a game about zeppelin building. It is a dice game
using three colors of six sided dice. Each player starts out with two
white dice and a small number of target tiles to collect. Each tile
specifies how many dice of each color must be thrown and the total that
must be achieved to collect that tile. Tiles are one of six types and
players may only keep one of each type at a time. Some nice decisions
around when to upgrade and how to value different tiles given the ones
you already have. Eventually players begin collecting zeppelin tiles and
may even begin construction on the Hindenburg. Zeppelin tiles and some
others are marked with a number of victory points. When enough
construction has been completed, the game ends. Good family fun. One wag
from Mattel claimed that he had been trying to publish this for years
and was glad to see it finally hit the streets.
Gipsy Kings
(review)
from Cwali is a nice, light tile laying game. A random
modular board is constructed featuring a number of ponds, some with
fish. Each pond is numbered and players take it in turn filling the
space around each pond in pond number order. Players may elect to pass,
which leaves them at the top of the turn order. When they do, other
players have the option of placing. If they do, they move to the back of
the turn order and the passing player once again has the option of
moving. If all players pass, the last must place. This passing mechanism
gets used more than you might think. The goal is to dominate each pond
edge and majority scores points equal to the most fish in a single spot
in the pond with second snagging second most, etc. Players also score
for large, adjacent sets of pieces with one scoring one, two scoring
three, three scoring six,... (name that sequence!). Once the board is
full, score then repeat with pond order reversed. Score again and you
are done. Sweet, light, abstract: very Corné!
Hamburgum
(review)
is the rondel descendant of Antike and Imperial.
This time we are looking at economics. Players collect and sell beer, sugar and
cloth. They invest in real estate to increase their income. Then they
build large churches to celebrate their good fortune. Everything scores
victory points in as many ways as you could think of. This one drives
along the ragged edge that League of Six
(review)
blithely tumbled off of with a
mighty Yah-hah-hoooeeeey! but manages to just keep from tumbling over.
Some hard decisions about what to do when, a real feeling of racing with
the other players, and a sane number of choices with clear values that
change nicely over time make this one a winner. And it's much faster than
Imperial. Woot!
Crazy Diamond
(B)
is a parallel solitaire racing game about smuggling
diamonds through South America. Lead player rolls a die and all other
players move diamonds down their maps from top to bottom. Die is marked
1 to 4 plus anchor and airplane. Anchors allow players to ship from one
port through another and on to a stop at the second port along the
central rivers; airplanes allow moves from airport to airport. Once
diamonds begin to exit the country, players can use them to buy a
driver's license (to drive on the freeway, of course) or to bribe town
police to block other players. Each town may only be bought by one
player. The other players can then pay the buyer off to regain access to
the town. Once all the towns are sold and players pay off to open a
reasonable route, the game settles into a fairly mechanical race to ship
25 diamonds before anyone else does. The game is definitely a diamond in
the rough, as up until that last, fairly boring bit, it was great fun!
Even with the non-interactive race time at the end, I would recommend
folks check this one out.
Agricola
(review)
was a mixed bag. I did have fun, but really zero interaction – a
strictly solitaire game. It presents an interesting and complex puzzle to
solve, though, and that was fun – with the English cards. Without it
would be a big hairball mess.
Three things to note:
1) parallel solitaire
2) the constant feeling that you have done something wrong –
we all had it.
I scored 2x the nearest contender and still had it. Built into the design.
3) No way to read who is current winner but nothing to be done about it
anyway ...
And with all that Kurt and I still agonized over whether or not to buy –
then didn't.
Other games of note:
Make You Gunfighters
(review)
– light Japanese filler card game with anime
figures shooting up a Western town. Rules quote: "Remember, it's fun to
shoot at your friends!"
A motorcycle racing prototype due out next year from Nexus. Racing
mechanism is a simplification of the Das Motorsportspiel's
(review)
dice
flipping. Flipping restrictions apply in turns, limiting players to
slowing down. Passing in turns reduces movement distance depending on
tightness of corner. Wheelies, bumping, and other goodies also showed
up. Might be good, but modular track makes this one a must have to racing
fans.
This Essen has been plagued with production problems:
- The Mr. Jack expansion
(review)
finally arrived on Saturday.
- Bambus only had 50 or so of their new game, Down Under
(review),
but will have several hundred more available after the fair.
- The Mosquito expansion
(B)
for Hive that was, no doubt, meant to
promote the game at Essen is now delayed till December, at best.
- Heartland
(B)
from Pegasus was a no-show, as well.
- Most probably already know about Monastery ...
(B)
Crowds have been very light owing to the rail strike here in Germany
and, starting today, cold weather. Saturday showed a solid uptick in
attendance, but was not the elbow to elbow disaster of years past. Still
good for us, but I worry about the vendors with boxes of unsold games
piled high ...
– Ken Tidwell, October 19, 2007
The previous report is
here.
Ken's Game Cabinet
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