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Days of Decision
Playback
From andrewh@pyr.csuhayward.edu Fri Aug 10 13:49:00 1990
From: Andrew Hung 
Subject: DOD - 1936 to 1939 file


   Ooops!  Forgot to include the file...


Well, this is a chance to see if the mail really works!!
The description is pretty much self-explanatory, the minors information
don't take into account their position on the chart which I don't have.
BTW, does anyone remember which neutrals were controlled by either side
and which are influenced...etc.  I forgot to write them down!  We made
quit a few mistakes which might have changed the total scores.  I'll
note where these errors might have occurred!!  Correct me if I'm wrong
on any account, especially since I was on the Axis side only.  Look like
we need to give it another try.
One more thing, here's the breakdown on initiative die rolls:

	          	           die roll ratio
	   win(after tie)	 2-1	3-1	6-1	even
-------------------------------------------------------------
Allies:     5(2)	  	 1(0)	2(0)	0(1)	2(1)
Axis:	   10(3)		 3(2)	4(1)	0(0)	3(0)
total:	   15(5)                 4(2)   6(1)    0(1)	5(1)

			 --andrew

Clip here
-----------------------------------------------------------------------

Here's a summary of the result of Days of Decision:

- 1936 -

Jan/Feb		Init. roll:  6(Ax.) - 2(All.)

Allies:  0 - no opt, voluntary

Axis:  2 (Italy) - Peace treaty signed with Yugoslavia
      13 (Germany) - Increase in War Production to 17% GDP

US entry:  0, +4, +3*  (this is in sequential order with respect to
	   the options above)

Minors:  Bulgaria +1, Finland -2, Greece +1, Hungary +1, Iraq +1, 
	 Persia -2, Poland +1, Rumania +1, Sweden -2, Yugoslavia -1

Effects:  Yugoslavia provides 2 Resource Points(RP) to Italy
	  German Production Multiplier(PM) increases from 1 to 2
	  per factory

*********************************************************************

Mar/Apr		Init. roll:  6(All.) - 2(Ax.)

Allies:  0 - no opt, voluntary

Axis:  21 (Germany) - Russo-German Non-Aggression Pact offered

US entry:  0, +3*

Minors:  Austria -1, Belgium +1, Bulgaria -1, Czech +1, Denmark -1, 
	 Finland +1, Greece -1, Hungary -2, Iraq +1, Netherland +1,
	 Norway +1, Persia +1, Poland +3, Portugal +1, Rumania +1, 
	 Sweden -1, Turkey +2, Yugoslavia -1

Effects:  nil

*********************************************************************

May/Jun		Init. roll:  2(All.) - 1(Ax.)

Allies:  21 (Russia) - Russo-German Non-Aggression Pact declined

Axis:  12 (Germany) - Oil & Military agreement with Rumania:  Hungary
		      disappointed, Bulgaria shocked

US entry:  +1*, +1*

Minors:  Austria +1, Belgium +2, Bulgaria +2, Czech -1, Denmark -2,
	 Greece +1, Iraq +2, Netherland -1, Norway -2, Poland +1,
	 Rumania -3, Sweden -3, Turkey +3, Yugoslavia -2

Effects:  Russian INF costs remain at 3 Build Points(BP) each until at
	  war with Germany
	  Rumania provides 2 RP to Germany, 1 Rumanian INF on production
	  spiral to arrive next turn

Comments:  Hmm, here is where a major mistake in interpretation of the
	   effect of Allies option 21 occurred.  Russian production only
	   increase to 1 if the NA pact was declined by Germany!!  
	   Can you check this out, Rick??  I believe Phil might have
	   read the wrong card.  This would mean that Russia could not
	   have that high of a PM at all, which would certainly swing
	   the victory point by a lot.

*********************************************************************

Jul/Aug		Init. roll:  5(Ax.) - 4(All.)

Allies:  13 (France) -  Blum reluctantly announces increase in military
			expenditure & France strengthens the little
			Entente with Econ./Mil. support

Axis:  3 (Japan) - Open trade link with Europe:  Sign Dutch oil
		   agreement & Japan demobilises army:  Us approves

US entry:  -1*, +2

Minors:  Austria -1, Belgium -4, Denmark -3, Finland +5, Greece -4,
	 Iraq -1, Netherland -6, Norway -3, Poland +2, Portugal +1,
	 Rumania +3, Sweden -3, Turkey +2, Yugoslavia +2

Effects:  French PM increases from 1/2 to 1 per factory, & 1 Rumanian,
	  Czech or Yugoslavia INF on production spiral to arrive next
	  turn, and the neutral provides France with 1 RP
	  Netherland East Indies provides 1 RP to Japan, & no land
	  combat unit build next 3 turns for Japan, 3 on-map Japanese 
	  INF also removes

*********************************************************************

Sep/Oct		Init. roll:  2(Ax.) - 1(All.)

Allies:  4 (CW) - Commonwealth signs Econ & Mutual Assist. Agreement
		  with Turkey:  Greece shocked

Axis:  11 (Germany) - Sign Econ. pact with Sweden, Modernize Swedish
		      Army:  Finland concerned

US entry:  -3*, +1*

Minors:  Austria -2, Belgium -3, Bulgaria -4, Czech -2, Finland +3,
	 Greece -6, Hungary +1, Iraq -2, Netherland -1, Persia -3, 
	 Poland +3, Rumania -3, Sweden -4, Turkey +5, Yugoslavia +2

effects:  Commonwealth get Turkey Factory and RP 
	  Swededn provides 3 RP to Germany, 1 Sweddish INF on production
	  spiral to arrive next turn

*********************************************************************

Nov/Dec		Init. roll:  4(Ax.) - 1 (All.)

Allies:  7 (Russia) - Stalin purges army:  officer corp decimated

Axis:  14 (Japan) - Sino-Japanese Pact offered

US entry:  -4, -4

Minors:  Belgium +1, Czech -1, Greece -2, Iraq -3, Netherland +2,
	 Norway -3, Persia +1, Poland -1, Portugal +5, Sweden -2,
	 Turkey +1, Yugoslavia +1

Effects:  German player may remove 3 Russian INF & 1 HQ from map

*********************************************************************

     Spanish Civil War started in Nov/Dec 1936 due to the -1 die roll
     modifier bought by Russia, the die roll was a 2.  Allies are in
     support of Republican while the Axis are in support of the 
     Nationalist.  The starting strenght is Republican 45 RP and 
     Nationalist 51 RP.

------------------------------------------------------------------------

- 1937 -
 
Jan/Feb  	Init. roll:  4 (Ax.) - 2 (All.)
 
Allies:	 10 - Russia supports Republican
 
Axis:  10 - Germany supports Nationalist
 
US entry:  -4, +2
 
minors:  Belgium +2, Finland +1, Hungar -2, Iraq +1, Netherland +3, Persia -1,
         Poland -1, Portugal -2, Spain-Nationalist -2, Spain-Republic +2,
         Sweden -2, Turkey +2, Yugoslavia +1
 
effects:  1 Spanish Rep. unit may be built per turn by Russia, Russian TRS may
          be committed, may transport friendly unit
          1 Spanish Nat. unit may be built per turn by Germany, German TRS may
          be committed, may transport friendly unit
 
******************************************************************************

Mar/Apr  	Init. roll:  6 (All.) - 4 (Ax.)
 
Allies:  15 - Russia armed support provided to Republican
 
Axis:  0 - involuntary
 
US entry:  -3, 0
 
minors:  Austria +1, Bulgaria -1, Czech +1, Hungary -1, Iraq -1, Norway -1, 
         Persia -1, Poland +1, Portugal -1, Rumania +1, Spain-Nationalist -2,
         Spain-Republican +2, Sweden -1, Turkey +1, Yugoslavia -1
 
effects:  1 Spanish Rep. ARM, FTR or INF to arrive next turn as reinforcement
          2 Spanish Rep units can be built by Russia
          1 Russia FTR & TAC committed in Spain
 

******************************************************************************

May/Jun  	Init. roll:  4 (Ax.) - 3 (All.)
 
Allies:  0 - involuntary
 
Axis:  15 - Italian Aircraft & Tanks provided to Spanish-Nat.
 
US entry:  0, +2
 
minors:  Belgium +1, Czech -1, Iraq +1, Netherland +1, Norway +1, Persia +1,
         Poland -1, Portugal -1, Spain-Nationalist -2, Spain-Republican +2,
         Yugoslavia -1
 
effects:  1 Spanish Nat. ARM, FTR or INF to arrive next turn as reinforcement
          2 Spanish Nat. units can be built by Germany or Italy
          1 German FTR & TAC committed in Spain
          German & Italian TRS can transport friendly Spanish unit

******************************************************************************
 
Jul/Aug  	Init. roll:  5 (All.) - 3 (Ax.)
 
Allies:  0 - involuntary
 
Axis:  7 - Axis Anti-Comintern Pact signed :  Russia disapproves
 
US entry:  0, +2
 
minors:  Austria -1, Belgium -1, Bulgaria +1, Czech +1, Denmark -1,
         Finland -3, Greece -1, Hungary -1, Iraq -1, Netherland -1, Norway -1,
         Persia +1, Poland +1, Portugal -1, Rumania -2, Spain-Nationalist -1,
         Spain-Republican +1, Sweden +1, Turkey -1, Yugoslavia -1
 
effects:  Japan, Germany & Russia each receive 1 offensive chit
 
******************************************************************************

Sep/Oct  	Init. roll:  5 (Ax.) - 2 (All.)
 
Allies:  14 - Sino-Japanese Pact declined by China
 
Axis:  24 - New Industrial Policy heavily favor Military :  dramatic
            tank output
 
US entry:  -4, +1*
 
minors:  Belgium +1, Czech +4, Finland -3, Hungary +1, Iraq -2, Netherland +4,
         Persia -1, Poland +1, Portugal +3, Rumania -2, Sweden -2, Turkey -2,
         Yugoslavia +3
 
effect:  Germany PM increases from 2 to 3 per factory

******************************************************************************
 
Nov/Dec  	Init. roll:  5, 6 (Ax.) - 5, 2 (All.)
 
Allies:  25 - Blum reluctantly increases military expenditure, Benelux country
              request military link with France
 
Axis:  16 - German Troops occupy Rhineland :  French deplores move, Demand
            League action :  Belgium renounced French Alliance
 
US entry:  -5*, +2
 
minors:  Austria -3, Belgium -1, Czech +1, Denmark -3, Greece -2, Iraq -1,
         Netherland +1, Norway -2, Persia -2, Poland +1, Portugal +1,
         Rumania -2, Spain-Nationalist -2, Spain-Republican +2, Sweden -1,
         Yugoslavia +3
 
effects:  French PM increases from 1 to 2 per factory, place 1 Dutch & 
          Belgium INF on production spiral to arrive next turn as reinf.
          German units may now enter German Home nation hexes west of the
          Rhine River(River adjancent to Dusseldorf).  Add Rhenish factory
          to German total
 
-------------------------------------------------------------------------------
 
   Spanish Civil War won by Nationalist

comments:  Nationalist has a couple decisive victory on the Republican.
	   Russia(Ken) can't be blamed for choosing Blitz vs. Def. in
	   Depth as CW(Phil) never did bother to make any suggestion on
	   tactic.  Of course, if Republican has won then CW(Phil) would
	   claim all the glory as he did in the end due to the mistake
	   in interpreting the effect of Russo-German NA pact. I thought
	   the Blitz would have won for 4 out of 7 of the defense stance.
	   Perhaps a Feint might be a better option after studying the
	   table since the max. loss for either side is 30%, yet I think
	   the Republican needs a quick victory to swing the balance
	   their way due to the lower amount of troop it has.
 
- 1938 -
 
Jan/Feb  	Init. roll:  5 (All.) - 1 (Ax.)
 
Allies:  0 - involuntary
 
Axis:  0 - voluntary
 
US entry:  0, 0
 
minors:  nil
 
effects:  nil
 
******************************************************************************

Mar/Apr  Init. roll:  2, 4 (All.) - 2, 3 (Ax.)
 
Allies:  24 - Increase in war production by Commonwealth
 
Axis:  25 - Italian industry increases
 
US entry:  -3, +1
 
minors:  Austria -2, Belgium -1, Bulgaria -2, Czech +1, Denmark -1,
         Finland -1, Greece +2, Hungary +2, Netherland -1, Norway -1,
         Persia +1, Poland +2, Portugal -1, Rumania +1, Spain-nationalist -2,
         Spain-Republican +2, Sweden -1, Turkey +1, Yugoslavia +2
 
effects:  Commonwealth PM increases from 1 to 2 per factory
          Italian PM increases from 1 to 2 per factory
 
******************************************************************************

May/Jun  Init. roll:  6 (Ax.) - 2 (All.)
 
Allies:  0 - involuntary
 
Axis:  23 - Japan increases production from 1 to 2 per turn, Japan-US oil
            agreement ratified, Ching Kai-Shek dismayed :  Arabs denounce
            move as blocking Arab development
 
US entry:  0, +2
 
minors:  Austria +1, Belgium -1, Bulgaria +1, Czech +1, Denmark -1,
         Finland -1, Greece -2, Hungary -1, Iraq +2, Netherland +2, Norway -1,
         Persia +2, Poland +1, Portugal +1, Rumania +1, Spain-Nationalist +1,
         Spain-Republican -1, Sweden +2, Turkey -1, Yugoslavia +2
 
effect:  Japan PM increases from 1 to 2 per factory
 
comments:  According to my record sheet, Japan took option 23 without
	   the secondary option.  However, this doesn't make any sense
	   as I recall that Allan has 5 US RPs.  The only way this
	   could have happened is that we(Axis) took the secondary
	   option too.  Correct me if I'm wrong.

******************************************************************************

Jul/Aug  Init. roll:  2, 6 (All.) - 2, 1 (Ax.)
 
Allies:  6 - French offer economic pact with Benelux countries,
         0 - involuntary
 
Axis:  22 - Germany & Italy announces pact of Steel:  Albania invaded
 
US entry:  -1, 0, +3
 
minors:  Austria -2, Belgium +3, Bulgaria -1, Czech +2, Denmark +2,
         Finland -1, Greece -1, Hungary -2, Netherland +1, Norway +1,
         Persia +1, Portugal -2, Rumania -1, Spain-Nationalist -2,
         Sweden +1, Turkey -2
 
effects:  Netherland or Belgium provides 1 RP to France
          Germany & Italy may co-op after General War, and spend
          BP on each other's option from now on, Italy & Albania at war
 
 comments:  The only instance in which a 6 to 1 die roll diff. happened.
 	    I remember that the Allies took a second option which failed
	    miserably.  I think this is the point in which CW tried to
	    use option 26 without satisfying the prereq. of it. CW ends
	    up failing 3 times in a row(see below) on it, this could
	    mean 3 options which might have affected everything.

******************************************************************************

Sep/Oct  Init roll: 5, 6 (Ax.) - 5, 3 (All.)
 
Allies:  0 - involuntary
 
Axis:  0 - voluntary
 
US entry:  0, 0
 
minors:  nil
 
effects:  nil

comments:  I don't know what happened here, but I forgot to write down
	   the Axis option taken.  I guess it was option 0 since
	   we(Axis) have used up most of the options already and didn't
	   want the US entry to speed up any further.
 
******************************************************************************

Nov/Dec  Init. roll:  5, 5 (Ax.) - 5, 2 (All.)
 
Allies:  0 - involuntary
 
Axis:  17 - Japo-Russia Non-Aggression Pact offered
 
US entry: 0, -3
 
minors:  Austria +1, Belgium -2, Bulgaria +1, Czech -1, Denmark +1,
         Finland +1, Greece -1, Hungary +1, Iraq +1, Netherland +1, 
         Norway -1, Persia +1, Poland +1, Portugal +1, Rumania +1,
         Spain-Nationalist, Spain-Republican -1, Sweden -1, Turkey +1,
         Yugoslavia +1
 
effects:  nil

comments:  We never did resolve the Japo-Russia NA pact since the
	   General War started before the 4 turns deadline.
 
----------------------------------------------------------------------------
 
- 1939 -
 
Jan/Feb  Init. roll:  4 (Ax.) - 1 (All.)
 
Allies:  26 - New Industrial Policy heavily favors Military :  Dramatic
              Aircraft output
 
Axis:  0 - voluntary
 
US entry:  -5, 0
 
minors:  Austria -1, Belgium -2, Bulgaria -1, Czech +1, Denmark -1,
         Finland +1, Greece +1, Hungary -1, Netherland -1, Norway -2,
         Persia +1, Poland +1, Portugal +1, Rumania -1, Spain-Nationalist -1,
         Spain-Republican +1, Sweden -1, Turkey +1, Yugoslavia -1
 
effects:  Commonwealth PM increases from 2 to 3, Indian factory
          commence production

*****************************************************************************

Mar/Apr  Init roll:  5 (Ax.) - 4 (All.)
 
Allies:  44 - Commonwealth & France declare war on Germany
 
Axis:  37 - Germany declares war on Poland
 
US entr:  -1*, +5
 
minors:  Austria +2, Bulgia -2, Czech +4, Denmark -1, Finland -2, Iraq -3,
         Netherland -3, Persia -1, Poland +2, Rumania -4,
         Spain-Nationalist +2, Spain-Republican -2, Sweden -1, Turkey -2,
         Yugoslavia +2
 
effects:  Commonwealth & France now at war with Germany
          Germany invades Poland
          Germany receives 1 offensive chit
          General war starts

*****************************************************************************

The final victory points count looks like this:

Axis:

	Germany - 435
	Italy   - 286
	Japan   - 164
	US entry - 80
	others  - (-4) 
	--------------
		  961

Allies:

	Commonwealth - 477
	France       - 285
	Russia       - 219  (this is too high, due to mistake above)
	US           -  63
	others       -  29
	------------------
		     1073

 Allies won by 112 points 

 Axis minors(controlled or Pro-Axis):

	Austria, Bulgaria, Denmark, Finland, Greece, Hungary, Iraq, 
	Norway, Rumania, Spain, Sweden

Allies minors(controlled or Pro-Allies):

	Czech., Poland, Turkey, Yugoslavia

Non-controlled minors:

	Belgium, Netherland, Persia, Portugal

 comments:  Is the victory margin > 100 in order for marginal victory or
	    decisive victory??   I think we(Axis) would have won the
	    General War, it would be a tough fight with both Poland &
	    Czechoslovia being Allied Control.  Still my Military
	    Intelligent was at level 3, with at least 5 offen. chits.
	    France would be in deep trouble with Spain on one side and
	    me on the other.  Japan would be in trouble though with
	    the lack of resoures and non gear-up industry.  However, the
	    Med would be closed by the capture of Gilbrator.  How long
	    can CW last would depend on where the RP pipeline is placed.
	    Russia is probably too weak to help (if we halved or even
	    quartered its final RP), no RP can safely get thru to
	    Murmansk since Norway, Sweden & Finland are control by us.
	    US is in no shape to enter the war but China can easily
	    attack Manchuria.
	    We need to give this another try, perhaps with the same
	    people playing the opposite sides.  The effect with the
	    Campaign Game is still unpredictable since the BPs are used
	    for both buying units and playing options.  I guess Phil is
	    right about the Abstract Combat System, it's too much of a
	    guessing game, unlike using actural combat charts.

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