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English Translation
2003

Azteca
GAME AID

GAME TURN

Phase 1: DRAWING AZTECA CARDS
Phase 2: TRIBUTE
Phase 3: PURCHASE AND RECRUITMENT
Phase 4: SLAVE MARKET
Phase 5: POCHTECAS MISSIONS
Phase 6: LAKE DOMINATION
Phase 7: FLOWER WAR
Phase 8: JUDGEMENT OF THE GODS

EARNING TRIBUTES

  • Territory with a Population marker: 1S/2S
  • Assimilated City: 1S
  • City in exterior valley: 1S

    PURCHASE COSTS

    Item Cost Notes
    Warrior
    1
    Jaguar knight
    2
    Pochteca
    1
    New General
    4
    only if one of your generals has been killed
    Boat
    2
    Dike
    3
    only the Aztecs player can buy them

    POCHTECAS MISSIONS

    EXPEDITION : The player draws as many Expedition cards as he sent Pochtecas.
    ESPIONAGE : Prevent a neutral territory from Mobilization roll.
    ALLIANCE : Allows automatic conquest of a territory in the Mexico valley by only paying 3T.
    REBELLION : Forces loss of a non-assimilated city to an enemy player: roll a red die by paying 1T.
    ASSIMILATION : Makes one of your Cities faithful by paying 3T and to win 1 additional Sacrifice point per turn.

    MOBILIZATION ROLL:

    Whenever a neutral territory is attacked and when all the players have played their Reinforcement cards, roll the white die:

    1 to 3: no extra warrior
    4 to 5: add 1 warrior
    6: add 1 Jaguar knight

    For the Mobilization roll in exterior valleys (Tula, Toluca, Oaxtepec and Tlaxcala), add + 1 to the result of the die.

    Game by Editions TILSIT 1999.


    Copyright 2003 Richard M. Heli
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