For 2-6 players aged 6 and up
[Translation by Rick Heli. All editorial additions in square brackets.]
Flame hisses from the burner, hot air flows into the
balloon, it's Flying Day for balloons! The best balloon pilots go
to the start - and their three teams are there! They support and promote
three of these teams. Can the three win?
Or are you going to make a crash landing as a sponsor today?
Components
Goal of the Game
Each player receives one of the sponsor cards, each of which shows balloons
of three different colors. The goal of the game is to be the first player
to bring his own three balloons over the goal line. Note: It is the
arrival of the last of the three balloons which secures victory.
Preparation
- The board is laid out and all 8 balloons are placed on the starting space
(= compass).
- The 8 sponsor cards are shuffled face down and each receives one, which must
be protected from the curious gaze of one's opponents. Thus, throughout the game
the players do not know which trio of balloons each player supports.
- In turn each player rolls the die once. Whoever has rolled the highest
begins the game. The rest of the players follow in turn order.
Course of Play
In turn each player rolls the die and moves a balloon according to the result.
The player always has the option to move any one of the 8 balloons and is not
restricted to only moving the three balloons found on his sponsor card.
- DIRECTION OF THE BALLOON
The direction of a balloon is always determined by the space it is in.
Movement is always following the direction of the arrow!
If a balloon is in a space in which the arrow points backward, the balloon
must be moved backwards in an amount equal to the number on the die.
Further actions may occur depending on the space on which the balloon lands.
After that the turn ends and the next player continues the game.
- BUMPING A BALLOON
Apart from the start and goal spaces, only one balloon may be in a space at
at time.
If a balloon ends its movement on a space alreacy containing another balloon,
the newly-arrived balloon takes the space and the previous balloon is bumped.
The bumped balloon must move to the next vacant space in the same direction
from which it was bumped. That is, a balloon can be bumped
either forward or backward.
Note: Only by landing in a space can a balloon bump another, not by passing
over it during its movement.
- SPECIAL SPACES
Certain special spaces have corresponding rules to follow.
- SUN RAY
Any balloon which ends in such a space must roll again
and move the balloon of the player's choice according
to the roll of the die.
This extra turn is not given for a balloon bumped to a Sun Ray space.
- BAD WEATHER
Each balloon that ends on a Bad Weather space is immediately struck
by lightning and must be moved back to the starting space and begin
the race anew.
- BECALMED
Each balloon that ends on such a space loses altitude and lands.
Such a balloon is blocked and can be moved only in one of two ways:
- If the balloon is bumped by another balloon that lands
in its space.
- If the balloon is last in the race, it may be moved via a
die roll. A balloon is only in last place when there is
no other balloon behind it.
- GOAL SPACE
The goal space need not be reached by exact count:
extra pips are disregarded.
Each balloon which reaches the goal space remains there until the end of the game.
End of the Game
If a player's third and last balloon reaches the goal space, the player reveals
his sponsor card. A player who has brought the three balloons of his sponsor
card to the goal space wins.
Note: A player may not win on his own turn. For example, if the player already
has two balloons on the goal space and another player brings the needed balloon
over the goal line, the player wins as it was not his own turn.
Strategic Tips
-
Himmelsstürmer
is a game for masters of bluff.
It pays to skillfully camouflage one's own assignment.
Thus once in a while move other balloons forward and your own backwards!
Blind pushes forward are often more trouble than they are worth.
-
My balloon, your balloon - this doesn't play a role in
Himmelsstürmer!
One should therefore in the course of the game pay careful attention to
the positions of all of the balloons. In certain situations it pays to
give the favorites of your opponents a flight backwards or to present them
with Bad Weather or a Becalmed.