A HOUSE OF IDEAS, INC. GAME
© THE GAME PARTNERS 1966
INSTRUCTIONS
NUMBER OF PLAYERS 2 TO 6
OBJECT OF THE GAME: To be the first player to dispose of all the cards in your
hand by creating "Herds" or "Capturing" jungle animals.
WHAT IS MBOGO?
MBOGO is the African name ofthe African Cape Buffalo. The fiercest
animal if wounded. His charge is not motivated from fear or injury,
but by the most terrible and fearsome of all instincts – COLD
CALCULATED REVENGE! No other jungle animal is a greater challenge to
the Hunter. In this HOUSE OF IDEAS game no card is of greater value
than MBOGO. No card can inflict more damange on you, or your
opponnents. When MBOGO strikes it can alter the entire game. Watch for
the fearful, terrible, revengeful MBOGO!
DEFINITIONS:
1. HERD
2. SAFE HERD
3. CAPTURE
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3 of one kind of animal
4 of one kind of animal
1 animal, 1 Hunter plus 1 Trap card
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RULES OF PLAY:
- One (1) player deals the cards.
- Each player is dealt 8 cards face down.
- The rest of the cards are placed face down in the center
of the table.
- Dealer starts play.
- Play proceeds in a clockwise direction from dealer.
- Each player, during his turn, takes a card either from the pile
that is face down or from the discard pile and places it in his hand.
- After a player has taken a card from the stack, or discard pile
and placed it in his hand he then completes his play by:
- Laying down a herd (3 or more of the same animals)
- A capture, or
- discarding
- Any player holding 3 of the same animal
must lay them down on that turn face up in front of him.
- Until a "Herd" is safe (4 animals) any player may "Capture" one
animal from that "Herd" by calling "Capture" and laying down face up 1
Hunter and 1 Trap card. He then takes the animal card from the "Herd"
and the player who has lost the animal picks up the rest of his "Herd"
and returns them to his hand.
- A "Herd" becomes SAFE when the fourth animal is played on it
either by the player laying down the "Herd" originally or some other
player laying down the fourth animal on his opponent's hand.
- All "Herds" – even SAFE "Herds" – may be played on by
other players in their turn. Such a play constitutes the player's
turn.
- A player cannot "Trap" the same kind of an animal more than once
during a game.
- A player must always discard after his turn, UNLESS it is his
final play of the game and he has won.
- SPECIAL MBOGO CARD RULE:
When a player has the MBOGO card in his hand he has a special
advantage. He may play this card whenever he wishes on his turn. He
calls MBOGO and lays the card down face up in front of him. He then
picks one card from each of his opponents and places them in his hand.
He then discards 1 card for each card that he took. He next completes
his play in the usual manner, except that the MBOGO card constitutes
his discard and is placed in the discard pile.
The player may elect to use his MBOGO card in another manner. He can
call MBOGO – lay down the card and require all players
including himself to put all cards they still hold in their hand in
discard pile and take new ones from the deck. When he elects to do
this the MBOGO card is retired from the game and the player playing it
gets a new card for the MBOGO card. He then completes his turn in the
usual manner.
THE FULL DECK OF CARDS CONSISTS OF:
43 Animal Cards
7 Lion cards
7 Elephant cards
7 Antelope cards
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7 Wild Boar cards
7 Gorilla cards
7 Rhino cards
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1 MBOGO card
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7 Hunter cards
11 Trap cards
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The use of the full deck is recommended for 4 or more players. For
less than 4 players we recommend 5 of each animal, 4 hunters and 8
trap cards.
SEE THE OTHER HOUSE OF IDEAS GAMES AT YOUR LOCAL TOY AND DEPARTMENT
STORES.
For another way to play with these cards, see the
Mbogo variant.
For notes on the rules see
1001 Nights of Gaming.
For the original rules formatting see
scanned PDF.
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