Options
-Buy cube and place on building. -Place meadow or fire reservoir for 1 gold. -Buy and place a coin or citizen. -Spend all gold, draw & place cube from bag, place, end round. -Advanced: buy cube and place on gate. -Advanced: place an emblem (rounds 3-5 only). Building Rules -First tile may go anywhere. -Subsequent tiles must be adjacent to a previous one. -Buildings (yellow) of same number must not touch. -Construction may not begin with Glass. -Each subsequent cube on the same building must be >= value. -Each building must contain at least two different building materials. -Number on tile tells number of cubes to finish it. -Finishing gives VP for cubes: Clay=0, Wood=1, Stone=2, Glass=3. -Finished buildings may hold coin or citizen. -Meadows may hold only citizens. -Fire Reservoir is always vacant. -Advanced: gates only on board edges, not corners and not adjacent. May hold coin or citizen. -Advanced: gate costs 2 gold and 1 stone; provides 2 VP Final Scoring -Most citizens: 10-6-3 VP (ties give same score, skip next) -Most coins: 10-6-3 VP (ties give same score, skip next) -Meadows: 3 VP each occupied; 1 VP each unoccupied -Fire Reservoir: 5 VP if complete building on all four sides -Numbers on complete buildings added to total -Ties: citizens–>coins–>tiles -Advanced: 6 VP per gate if two built on opposite sides, otherwise 3 per gate |
Options
-Buy cube and place on building. -Place meadow or fire reservoir for 1 gold. -Buy and place a coin or citizen. -Spend all gold, draw & place cube from bag, place, end round. -Advanced: buy cube and place on gate. -Advanced: place an emblem (rounds 3-5 only). Building Rules -First tile may go anywhere. -Subsequent tiles must be adjacent to a previous one. -Buildings (yellow) of same number must not touch. -Construction may not begin with Glass. -Each subsequent cube on the same building must be >= value. -Each building must contain at least two different building materials. -Number on tile tells number of cubes to finish it. -Finishing gives VP for cubes: Clay=0, Wood=1, Stone=2, Glass=3. -Finished buildings may hold coin or citizen. -Meadows may hold only citizens. -Fire Reservoir is always vacant. -Advanced: gates only on board edges, not corners and not adjacent. May hold coin or citizen. -Advanced: gate costs 2 gold and 1 stone; provides 2 VP Final Scoring -Most citizens: 10-6-3 VP (ties give same score, skip next) -Most coins: 10-6-3 VP (ties give same score, skip next) -Meadows: 3 VP each occupied; 1 VP each unoccupied -Fire Reservoir: 5 VP if complete building on all four sides -Numbers on complete buildings added to total -Ties: citizens–>coins–>tiles -Advanced: 6 VP per gate if two built on opposite sides, otherwise 3 per gate |