Abilities
Magic | Spell Type | Cost |
Mind Magic | Clairvoyance - see another's movement plot | 0 |
Mind Control - control another's hero | 0 | |
Cause Bickering - prevent an alliance | 0 | |
Harmony - force an alliance | 0 | |
Allegiance - control a neutral unit | 5S/unit | |
Elemental Magic | Stormy Seas - immobilize naval units | 0 |
Storms in Mountains - immobilize non-dwarfs | 0 | |
Flood - immobilize land units | 0 | |
Freeze Sea - stop sea and allow land movement | 0 | |
Tornados - prevent tax collection in any area | 0 | |
Illusory Magic | Illusory Units - create decoy units | 1S/unit |
Invisibility - make leader and units available | 0 | |
Detect Illusion - ... or invisibility | 0 | |
Necromancy | Kill wizard or hero - ... (not a king) | 8 |
Kill units - ... (any single enemy unit) | 5 | |
Raise units - ... (that have been killed) | 0 |