Gods Summary
Action (& crystal cost)Description
Place tribe hex
Cost: 1/adjacent hex
Place adjacent to at least 1 hex.
  • If bordering temple(s) of 1 religion, adopts this religion (show using god marker).
  • If no temples bordering, but all neighbors share same religion, adopts this religion
  • If bordering temples of > 1 religion or if no temples border and multiple religions in neighboring tribes, does not take a religion.
  • Place temple (3/adjacent hex) Place adjacent to at least 1 tile. Neighboring tribes immediately convert to this religion.
    Earn 1 & Place a Wasteland Place adjacent to at least 1 hex.
    Play a Whirlwind (0) Move any played Wasteland to another legal location.
    Take "Extra Action" hex (0) Play later to take an additional action.
    Move a Wasteland (2) Move any played Wasteland to another legal location.
    Discard (0) Discard a hex from the supply.
    Action (& crystal cost)Description
    Place tribe hex
    Cost: 1/adjacent hex
    Place adjacent to at least 1 hex.
  • If bordering temple(s) of 1 religion, adopts this religion (show using god marker).
  • If no temples bordering, but all neighbors share same religion, adopts this religion
  • If bordering temples of > 1 religion or if no temples border and multiple religions in neighboring tribes, does not take a religion.
  • Place temple (3/adjacent hex) Place adjacent to at least 1 tile. Neighboring tribes immediately convert to this religion.
    Earn 1 & Place a Wasteland Place adjacent to at least 1 hex.
    Play a Whirlwind (0) Move any played Wasteland to another legal location.
    Take "Extra Action" hex (0) Play later to take an additional action.
    Move a Wasteland (2) Move any played Wasteland to another legal location.
    Discard (0) Discard a hex from the supply.
    Action (& crystal cost)Description
    Place tribe hex
    Cost: 1/adjacent hex
    Place adjacent to at least 1 hex.
  • If bordering temple(s) of 1 religion, adopts this religion (show using god marker).
  • If no temples bordering, but all neighbors share same religion, adopts this religion
  • If bordering temples of > 1 religion or if no temples border and multiple religions in neighboring tribes, does not take a religion.
  • Place temple (3/adjacent hex) Place adjacent to at least 1 tile. Neighboring tribes immediately convert to this religion.
    Earn 1 & Place a Wasteland Place adjacent to at least 1 hex.
    Play a Whirlwind (0) Move any played Wasteland to another legal location.
    Take "Extra Action" hex (0) Play later to take an additional action.
    Move a Wasteland (2) Move any played Wasteland to another legal location.
    Discard (0) Discard a hex from the supply.
    Action (& crystal cost)Description
    Place tribe hex
    Cost: 1/adjacent hex
    Place adjacent to at least 1 hex.
  • If bordering temple(s) of 1 religion, adopts this religion (show using god marker).
  • If no temples bordering, but all neighbors share same religion, adopts this religion
  • If bordering temples of > 1 religion or if no temples border and multiple religions in neighboring tribes, does not take a religion.
  • Place temple (3/adjacent hex) Place adjacent to at least 1 tile. Neighboring tribes immediately convert to this religion.
    Earn 1 & Place a Wasteland Place adjacent to at least 1 hex.
    Play a Whirlwind (0) Move any played Wasteland to another legal location.
    Take "Extra Action" hex (0) Play later to take an additional action.
    Move a Wasteland (2) Move any played Wasteland to another legal location.
    Discard (0) Discard a hex from the supply.

    Wed Jul 16 13:23:49 PDT 2003
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