Action (& crystal cost) | Description |
Place tribe hex
Cost: 1/adjacent hex |
Place adjacent to at least 1 hex.
If bordering temple(s) of 1 religion, adopts this religion (show using god marker).
If no temples bordering, but all neighbors share same religion, adopts this religion
If bordering temples of > 1 religion or if no temples border and multiple religions in neighboring tribes, does not take a religion.
|
Place temple
(3/adjacent hex) |
Place adjacent to at least 1 tile. Neighboring tribes immediately convert to this religion. |
Earn 1 & Place a Wasteland
|
Place adjacent to at least 1 hex. |
Play a Whirlwind
(0) |
Move any played Wasteland to another legal location. |
Take "Extra Action" hex
(0) |
Play later to take an additional action. |
Move a Wasteland
(2) |
Move any played Wasteland to another legal location. |
Discard
(0) |
Discard a hex from the supply. |
|
Action (& crystal cost) | Description |
Place tribe hex
Cost: 1/adjacent hex |
Place adjacent to at least 1 hex.
If bordering temple(s) of 1 religion, adopts this religion (show using god marker).
If no temples bordering, but all neighbors share same religion, adopts this religion
If bordering temples of > 1 religion or if no temples border and multiple religions in neighboring tribes, does not take a religion.
|
Place temple
(3/adjacent hex) |
Place adjacent to at least 1 tile. Neighboring tribes immediately convert to this religion. |
Earn 1 & Place a Wasteland
|
Place adjacent to at least 1 hex. |
Play a Whirlwind
(0) |
Move any played Wasteland to another legal location. |
Take "Extra Action" hex
(0) |
Play later to take an additional action. |
Move a Wasteland
(2) |
Move any played Wasteland to another legal location. |
Discard
(0) |
Discard a hex from the supply. |
|
Action (& crystal cost) | Description |
Place tribe hex
Cost: 1/adjacent hex |
Place adjacent to at least 1 hex.
If bordering temple(s) of 1 religion, adopts this religion (show using god marker).
If no temples bordering, but all neighbors share same religion, adopts this religion
If bordering temples of > 1 religion or if no temples border and multiple religions in neighboring tribes, does not take a religion.
|
Place temple
(3/adjacent hex) |
Place adjacent to at least 1 tile. Neighboring tribes immediately convert to this religion. |
Earn 1 & Place a Wasteland
|
Place adjacent to at least 1 hex. |
Play a Whirlwind
(0) |
Move any played Wasteland to another legal location. |
Take "Extra Action" hex
(0) |
Play later to take an additional action. |
Move a Wasteland
(2) |
Move any played Wasteland to another legal location. |
Discard
(0) |
Discard a hex from the supply. |
|
Action (& crystal cost) | Description |
Place tribe hex
Cost: 1/adjacent hex |
Place adjacent to at least 1 hex.
If bordering temple(s) of 1 religion, adopts this religion (show using god marker).
If no temples bordering, but all neighbors share same religion, adopts this religion
If bordering temples of > 1 religion or if no temples border and multiple religions in neighboring tribes, does not take a religion.
|
Place temple
(3/adjacent hex) |
Place adjacent to at least 1 tile. Neighboring tribes immediately convert to this religion. |
Earn 1 & Place a Wasteland
|
Place adjacent to at least 1 hex. |
Play a Whirlwind
(0) |
Move any played Wasteland to another legal location. |
Take "Extra Action" hex
(0) |
Play later to take an additional action. |
Move a Wasteland
(2) |
Move any played Wasteland to another legal location. |
Discard
(0) |
Discard a hex from the supply. |
|