Counters and What May Be Done With Them: Counters: What: --------- ----- any pick up cash or rifles/weapons (requires 1 combat round) [11.54] any carry cash equal to its leadership [10.6] artillery fire into a foreign settlement (wartime only) [13.52] blue counter execute captured counters -- if government so orders combat counter attack another color (need war for orange/blue combat) [11.0] combat counter block taxation by stacking with enterprise [11.74] combat counter enslave surrendered Yaqui or Mayo Indians [11.45] combat counter incarcerate surrendered enemies in a jail or slave plantation [11.44] combat counter interdict transiting counters of a different color [10.4] combat counter use acquired funds for its own purposes [11.75, also see below] depleted counter refurbish by paying 1 Au to Hospital (treas. if none) [12.22] dest. counter restore by paying 2 Au to hospital (treas. if none) [12.24] hacendado bury gold/rifles to protect from Night Raid after 1 attempt fails [11.53] hacendado enlist in a war to improve leadership [12.5, cards E6, E9, E19] hacendado/leader increase leadership if one or more counters surrender [11.9] hacendado/leader run for governor [13.1] hacendado/leader run for president (a crime in Mexico) [13.31] hacendado/leader travel w/ combat counter (prevents arrest) [11.63] orange counter execute captured counters -- thereafter no surrenders [11.43, 11.46] orange counter tax profitable C counters (not in Winter) [11.7] orange/blue counter arrest if counter has committed crime that quarter [NR] [11.6] orange/blue counter arrest M card counters with leaders, i.e. rebels [NR] [11.62] orange/blue counter arrest if so directed by president or governor [NR] [11.61] orange/blue counter arrest if troops have a warrant [NR] [11.61, Warrant cards] orange/blue counter arrest if war is declared [NR] [13.54] orange/blue counter burn bridges & C cards except bank or dam (in war only) [11.81, 13.54] orange/blue counter "hot chase" red counters over the border for 1 round [10.73] orange/blue counter return stolen property taken in current qtr. (or keep if older) [11.64] orange/blue counter search and seize unescorted rifles as they transit [NR] [10.72, 11.61] red counter attack counters of any color, including red [11.0] red/white counter attack government troops or police (is a crime) [10.7, 11.0] red/white counter free prisoners of a jail or plantation (is a crime) [NR] [11.51b] red/white counter burn any C card or bridge except bank or dam (is a crime) [11.8] red/white counter escort rifles/weapons into Mexico (is a crime) [10.71] red/white counter kidnap (victim treated as incarcerated) (is a crime) [NR] [11.55] red/white counter steal cash/rifles from C card (is a crime) [NR] [10.6, 11.51a] spy leader may make an assassination attempt [cards M9, M37] white counter smuggle weapons over border -- units turn red (is a crime) [8.62, 10.71]
Objects and What May Be Done With Them: Object: What: ------- ----- any depleted equipment restore by paying 1 Au/item to a store owner [12.23] burned bridge rebuild by paying 1 Au to treasury [12.25] burned city rebuild by restoring all police and rifles [12.26] dmgd. gunboat cannot be restored [12.27] destroyed equipment pay 2 Au per to store (appear at store) [12.24] gold transfer to NY bank during rebasing -- avoids taxes [12.4] Politicians: What: ------------ ----- governor issue warrants for arrest of any red/white counter [13.24] governor nullify lawsuits or warrants in his territory [13.24] governor pardon prisoners [13.25] governor subsidize one RR card w/ treasury funding [13.23] governor raises leadership by 1 upon taking office (to max of 4) [13.2] governor - American controls rangers (gets card) and police (w/o card) in his area [13.22] governor - Mexican collects extant orange cards except Rurales [13.21] governor - Mexican collects taxes w/o a 1 Au limit; splits taxes 50-50 w/ O card [13.21] governor - Mexican conduct Red Flag Rebellions, changes forces to red [13.21] president boycott copper of other country -- reduces their mines by 1 [13.44] president boycott gold/silver of other country -- reduces their mines by 1 [13.44] president boycott beef of other country -- reduces their haciendas by 1 [13.44] president boycott lumber of other country -- reduces their lumber RR's by 1 [13.44] president boycott store goods of other country -- reduces their stores by 1 [13.44] president change Red forces to color of his country [13.4] president collects all his troop cards except red flaggers [13.4] president has all the gubernatorial powers [13.2, 13.4] president hire and fire governors and generals [13.4] president must live off-board with money [13.41] president order invasions and declare war [13.4] president shuffle forces between territories [13.4] president tax a profitable enterprise in country using military [11.7, 13.43] president seize any in country enterprise (dies on dr=1 unless 10 Au paid) [13.43] president raises leadership by 2 upon taking office (max 5) [13.4] president subsidize enterprise using unlimited treasury funding [13.4] president may veto certain cards [13.42, cards B7; E6,7,14,16,21; M14,15,30; W8] Uses for Acquired Funds stored on card (i.e. what to do with tax proceeds): a. pay hospital or rail fees for the stack b. buy rifles for the stack (O cards can do this if on a "Hot Chase") c. bid as an independent bidder for W cards d. bid as an independent bidder for the stack's leader in elections NOTES: 1. [NR] indicates must be accomplished as Night Raid, i.e. by die roll of 1-2 [11.5] 2. Commission of crime provides Orange and Blue counters with justification for arrest. 3. Any card which has a person's name on it can be run for office. Stature, if not printed, is assumed 0. When a governor is elected, place a hacendado counter of the correct stature on the governor's mansion. Summary by Rick Heli