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Material World
Easy to miss rules
- Each turn you may only buy as many military as you have population. (I-G)
- Military must start on a population, one per population. (I-G)
- No need for a caravan in a space where you have population. (C-1)
- Population can be used to take over an area where another player has only
a caravan (C-1). You must still spend a use fee.
- All level increases only apply on the following turn. (C-3)
- Developed dots are never destroyed. (C-3)
- Transports (caravans) cannot be moved the turn they are placed. (C-3)
- Military do not move on the turn purchased. (C-3)
- Population counts as a Train line. (C-3)
- Consumer good factories do not work if conquered. (C-5)
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