Era | USSR | USA | Either |
Early War |
Blockade - US must discard 3+ or lose W. Germany |
CIA Created - reveals USSR hand
Defectors - cancels USSR headline Duck & Cover - decrements DEFCON Five-Year Plan- USSR discards at random; if US event, fires NATO - ends coups, realignments and Brush War vs. US in Europe |
Olympic Games - may decrement DEFCON |
Mid War |
Cultural Revolution - gets back the China card
Lone Gunman - reveals US hand Quagmire - forces US to lose a turn and card until rolling 1-4 We Will Bury You - decrements DEFCON |
Ask Not... - US player may replace cards with new ones
Bear Trap - forces USSR to lose a turn and card until rolling 1-4 Camp David Accords - invalidates Arab-Israeli War Grain Sales to Soviets - randomly draws a USSR card and may play it Nixon Plays the China Card - gets back the China card Nuclear Subs - US battleground coups do not affect DEFCON Ussuri River Skirmish - gets back the China card |
ABM Treaty - increment DEFCON
Cuban Missile Crisis - DEFCON set to 2; no more coups this turn How I Learned... - DEFCON set to any level Missile Envy - swaps for opponent's highest card, which may fire SALT Negotiations - DEFCON increments twice; rescues a discard Summit - DEFCON may move 1 in either direction |
Late War |
Aldrich Ames - reveals US hand to be ordered by USSR; prevents China card
Glasnost - increments DEFCON Iranian Hostage Crisis - Terrorism effects doubled |
Chernobyl - prevents adding influence to a region
North Sea Oil - permits playing an extra card Soviets Shoot Down KAL-007 - decrements DEFCON Star Wars - rescues a discard |
Terrorism - randomly discards 1-2 opponent cards
Wargames - may end game by giving up 6 VP if DEFCON=2 |