Borderlands
Major variant for the board game
by
Locust Games
Introductory Notes
I prefer the metaphor of discovering lands rather than
playing them out of hand. I also prefer discovering monsters
to hiring them.
So here is my twisted suggestion about how to play Borderlands (and it's
sort of rough by the way). This variant is designed for exactly two players.
Setup:
- Deal out all the land cards face down save 2 in a tableau as follows:
f
C
c c
c c c
c c c c
c c c c c
c c c c
c c c
c c
C
f
The big C's are the player capitals.
The little c's are lands.
- Each player is dealt a feature (f) which is
attached to his Capital. The feature works, regardless
of its prerequisites.
- Shuffle and deal 2 creature cards
face down onto each of the lands.
- Deal each player 3 Power cards. Spells now have a
new use: augmenting strength in battle. You may play
spells to improve your dice rolls. The idea is to play
spells of the same type. This determines how many points
you get to add to each one of your die rolls for the entire
combat:
No. of Spells | Effect |
1 | +1 |
2 | +3 |
3 | +6 |
4 | +10 |
5 | +15 |
etc. | |
- Give each player 4 bread tokens.
- Randomly choose 1 player to be the starting player.
Give the other player a token called the Trade Token.
Play
- After he takes income, the player holding the Trade Token
may force a trade with the other player. He may only do this
if there is one type of token that the other player has fewer
of than any other. To do this, he gives the other player 1
token of this type. In return, the player forcing the trade
receives 3 of anything he wishes, except the type of token he
traded. He also gives the other player the Trade Token.
- On their turn, each player can turn up the 3
cards for any lands for which they have forces
adjacent.
Or they can move all their forces. Nothing may move
more than 3 lands.
- If they turn up creatures, they have to fight them.
Creatures who die in combat, whether for or against you,
leave the game. Guards who die (why didn't you use your spells!)
are out of play for one full turn. They return to the
capital in the following turn.
- If the player wins, he gets to resurrect one of the
dead creatures and place it face up in that space and
consider it part of their army henceforth. The land is
now conquered and face up henceforward. The player should
place a unique token on the land to indicate ownership.
(Perhaps one player can indicate ownership with bread
markers and the other with gold.)
If the player loses, any surviving monsters remain in
the land where they were found. Place them and the
land face down.
- Found features are owned by the conquering player,
but left face down unless the owner has an available
land of the appropriate type. In that case, the player
may move the feature to the land at the start of any
of his turns, before taking income.
Winning
To win, the player must not only own his trophy, but also
control 14 lands.