Imperial Glory is an Empires of the Middle Ages-style game set in ancient times covering Eurasia from Spain to Shanghai. Incorporates deckbuilding, push-your-luck, and named emperors rated on seven attributes. |
The greater success of such raids in the time of Charlemagne's heirs seems to have stemmed mostly from an absence of attention to such matters from the heirs. Instead, they squandered troops and resources in encouraging their brothers' areas to rebel, putting down rebellions and initiating out-and out war with one another. No wonder the raiders achieved such spectacular success.
Consider how different this is from the typical Empires of the Middle Ages game. Empires almost never fight one another, or even get Ties to one another's areas, except toward the very end of the game. Meanwhile, the raiders who the real life leaders ignored, are the number one priority of the game.
Empires of the Middle Ages would be a more historical simulation if the following ideas could be incorporated.
Whenever Raiders are to appear, roll one die. If the roll is two through six there are no Raider attacks for the current round.
All Raider Bases are considered to be off the map. The Social State Level is always considered zero.
Players may not play Defense Endeavors against Raider Pillage attempts.
Viking Raids do not automatically cease upon conquest/conversion of Denmark and Norway nor do Magyar Raids automatically cease upon conquest/conversion of Hungary. Instead, at the end of the round, roll a pair of dice for each Raider for whom the above conditions are met. If the result is 2, 3 or 12, Raids cease for the rest of the game; otherwise, raids continue. If the above conditions are not met and for the Saracen Pirates, Raids cease for the rest of the game if a 2 or 12 result is achieved. In any case, Viking Raids end automatically after the year 100, Magyar Raids after the year 1000 and Saracen Pirate raids after the year 1100.