Normally when the result is a black ball, an event card is read to this
player. Now, instead, this player draws the top event card from the deck
himself and keeps it in front of him face down.
On his turn, at any time before shaking the mother ship, a player may choose one of his event cards to read to the opponent of his choice. This is resolved as normal and then the card is discarded.
If a player uses the event card which generates a re-shuffle and new event, the re-shuffle occurs and the player with the fewest victory points draws and holds the new event. Ties go to the player closest clockwise to the current player.
Ships may now engage in combat. If during its movement a ship moves over the dot
of an opponent's ship (bases are immune),
the moving ship may announce that it is attacking. It
completes its movement and then the players resolve a combat.
Combat is resolved in the same way as being attacked by pirates. Players compare strength (mother ship shake plus cannons). If one side has a result which is twice or more as large as the other, the other ship is destroyed. Otherwise, the side with the larger total receives one commodity from the lesser, or if no commodities, the lesser total loses one attachment. If the result is tied, there is no effect.
If the ship which is not moving wins, that player gains a glory ring.