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Sherlock Holmes Board and Card Games
Sun Sep 8 13:19:59 MDT 2013
added
A Study in Emerald
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Sherlock Kids
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Sherlock Holmes Detective Story Game
sorted by reverse year of first publication
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A Study in Emerald
Martin Wallace; Treefrog Games; 2-5; 90
Based on
"A Study in Emerald" by Neil Gaiman,
which mixes the Holmes legendarium
with that of H.P. Lovecraft and Cthulhu, mankind fights an underground
war against the Old Ones, who have taken over as rulers in all the
major nations of the world. Several historical figures from the late
nineteenth century are included. This is a deck-building game, akin to
Dominion,
with a map,
in which players try to take over/steal cities, attack one another and
let loose vampires and zombies. Players also each have one
of two secret identities, either pro- or anti-Old Ones and first win
or lose as a team; the true one is the best performer on the winning side.
See also the H.P. Lovecraft list.
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Sherlock Holmes Detective Story Game
Steve Mackenzie;
web-published; 1
Paragraph-based solo game reminiscent of Barbarian Prince.
Players determine what the detective does and then read a paragraph
to see the result. Includes random factors so that no two playings should
go exactly the same way. Currently free to download.
- Sherlock Kids
Reiner Knizia; HABA; 3-6; 20; 5+
A communicative memory game in which players are detectives trying to
stop a thief taking paintings from a museum. A turn consists of a player
choosing one of the drawings and showing it to the others. Then he hides
the picture and asks a question about it for which the answer is a color.
Players mark their answers using their disks; correct answers move their
pawns closer to the thief. The asker is rewarded for a question that is
in the middle, i.e. is not so difficult that no one can answer it or so
easy that all can. Advanced versions also permit the question to be about
a number, or even more complicated forms.
- Sherlock
Arnaud Urbon; Ilopeli; 1-5; 15; 5+
Basically a form of
Memory,
but now requiring three cards to match.
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The Game of Great Detectives
Steve & Stuart Sisk; Access Games; 2-4; 45
Featuring artwork by Sidney Paget,
the set of 112 cards includes detectives, other characters, evidence,
discoveries and detection. Each card includes a quote from one of the
stories. Each player is Holmes and the goal to play a suspect, crime
and motive which can only be done by collecting detection point cards
along the way. It's possible to get arrested with a dire consequence:
losing not just one, but two turns.
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Mr. Jack Pocket
Bruno Cathala & Ludovic Maublanc;
Hurrican; 2; 15
This small edition of
Mr. Jack
dismisses the board in favor of a double-sided 3x3 grid of cards.
Holmes, Watson and their dog Toby try to narrow down which suspect is
Jack.
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Sherlock Deluxe
Reinhard Staupe; Playroom Entertainment; 2-5; 5+
Eight cards are placed in a circle and players try to remember which
is which. Then they are turned face down.
After the Sherlock figure moves, the player announces which
it is. If correct the player goes again. If Sherlock moves to a face
up card, the player gets to keep it. Otherwise they are all turned
down. The first to collect six cards wins.
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Looting London
Reiner Knizia; Pegasus Spiele/Gryphon Games; 2-5
While he's not explicitly named, this set collection and hand
management game is about a "famous London sleuth" solving several
crimes.
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Sherlock Holmes
unknown; Belfarpost/Igriko; 1; 60
Roll-and-move solitaire game from Russia. Upon landing on a space, the
player draws a card and based on it, decides what to do. Upon reaching
the end find out the solution and whether the player did the right
thing. Is said to include 1500 different outcomes.
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Sherlock Holmes: The Fenian Murders
Chris Engle; Hamster Press; 2-10
Holmes investigates the death of two women at a country estate
amid terrorist incidents by Irish fighters.
Each player represents an individual character and takes turns
making up clues.
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Sherlock Holmes: The Hand of Moriarty
Chris Engle; Hamster Press; 2-8
The storytelling game includes Moriarty and Irene Adler.
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I Say, Holmes
Alan Emrich; Victory Point Games; 3-8
A revised version of
The Sherlock Holmes Card Game
with revised instructions and new artwork.
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Sherlock Holmes: The Case of the Dead Duke
Chris Engle; Hamster Press; 2-10
Holmes investigates the murder of the much hated Duke Richard.
Each player represents an individual character and takes turns
making up clues.
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Mr. Jack
Bruno Cathala & Ludovic Maublanc; Hurrican; 2
He is one of the participants in this move-and-hide game of
catching Jack the Ripper. But sometimes even Holmes can turn out to
be the one who did it.
... read more
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Bakerstreet
Marcel-André Casasola Merkle; Ravensburger; 2
This is a bluffing and guessing game in which the players try to
accurately guess the number of cards players have allocated to
various evidence cards.
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221B Baker St. Sherlock Holmes and the Time Machine
Jay Moriarty (pseudonym?); John N. Hansen Co./University Games; 1996; 2-6
Deluxe version of
221B Baker Street
which has twenty new cases, but which are surprisingly modern, e.g.
the murder of JFK, the disappearance of Jimmy Hoffa, etc.
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West End Adventures
Gary Grady & Suzanne Goldberg; Sleuth Publications/Chessex; 1
Standalone spinoff of
Sherlock Holmes, Consulting Detective
offering six cases.
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The Sherlock Holmes Card Game
Roger Heyworth; Gibsons/Schmidt; 3-8
Card game in which players attempt to get rid of their hands one card at a time, the model pioneered by Crazy Eights or Uno. Masterfully layered atop are the elements of a Holmesian story complete with Watson, Mycroft, Baker Street, Scotland Yard, hansom cabs, trips to the country, inspections, arrests, alibis, etc.
... read more
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Elementare Watson!
Andrea Angiolino & Massimo Casa; Armando Curcio Editore; 2-6
An Italian trivia game, it measures progress via a track leading from
Scotland Yard to the Docks. Whoever arrives first arrests Moriarty and
wins the game.
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Sherlock Holmes & Co.
Schmidt Spiele; 2-6; 8+
There are a number of suspects represented by cards.
Players roll to move and take notes on special deduction
sheets as they try to figure out whodunit.
Includes a special "magnifying glass" which is really just a colored
lense permitting reading of a hidden clue.
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VCR 221B Baker Street
Antler/VCR Enterprises; 1-10
Played in conjunction with a videotape, players attempt to solve ten
different cases.
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Adventures by Gaslight
Jacques & Nadine Thiriat; Sleuth Publications/Jeux Descartes; 1-4
Expansion for
Sherlock Holmes, Consulting Detective
offering a five-part case.
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Sherlock Holmes & the Baby
Dave & Frankie Arneson; Sleuth Publications; 1-6; 60
An additional case for
Sherlock Holmes, Consulting Detective,
which requires that game to play.
Published in the magazine Different Worlds (issue 44, Nov. 1986).
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Le Avventure di Sherlock Holmes
Editrice Giochi; 2-6; 8+
This obscure Italian game is apparently based on a television series.
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The Queen's Park Affair
Gary Grady, Raymond Edwards & Suzanne Goldberg; Sleuth Publications/Kosmos; 1-6+
Expansion kit for
Sherlock Holmes, Consulting Detective
offering five more cases. Some versions were standalone; others
required the base game.
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The Mansion Murders
Gary Grady, Raymond Edwards & Suzanne Goldberg; Sleuth Publications/Kosmos; 1-6+
Standalone spinoff from
Sherlock Holmes, Consulting Detective.
This time Holmes and Watson set you to work solving five mysteries
with an extra dimension of difficulty: mostly they
connect to a many-roomed mansion –
a major consideration in the investigation.
... read more
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Sherlock Holmes Game
Willis P. Carpenter, Garrett J. Donner & Michael S. Steer; Cadaco; 2-4 ; 6+
Similar to
Clue
with four different issues to resolve and a few other rules changes.
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Sherlock Holmes, Consulting Detective
(Sherlock Holmes Criminal Cabinet)
Gary Grady, Raymond Edwards & Suzanne Goldberg; Sleuth Publications/Kosmos; 1-6+
Play is both very free form and analytical with a strong story element. The players read background information on the case as well as having available to them London telephone book and newspaper facsimiles. They then must decide what is the wisest angle to investigate, choosing from options like visit the coroner, the crime scene, talk to a possible suspect, etc. which is implemented by going to a specific book page and reading the results. When the detectives feel that they have answered all of the questions raised by the case, they check the answer and see how they did compared to Holmes, who is always extremely efficient. The level of information and historicity is quite amazing. The only downside is that once played cases are probably used up.
... read more
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Sherlock Holmes: A Game of Deduction and Suspense
Whitman; 3-4
Players roll-and-move the Holmes counter about the map
to discover who has stolen a missing diamond. There are
two cards for each suspect; these are dealt out save for
one which is put away and represents the guilty party.
Players must deduce which card this is by landing on spaces that
permit seeing an opponent's card.
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Elementary Watson!
Ed Konstant; Phoenix Games; 2-7
Cooperative murder-mystery requiring the services of a referee who
must devise what the crime was and its solution and then
answers questions submitted in writing by the players.
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221B Baker Street
John N. Hansen; John N. Hansen Co.; 2-6
Roll-and-move game of several one-time cases. But it is also often a
word game. When players reach a destination they get to look up its
clue in a booklet which often requires some kind of interpretation
and may be ambiguous until more information can be gained. Player
interaction is somewhat limited, an advantage for some, the opposite
for others.
... read more
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The Sherlock Holmes Game
Cadaco; 2-4; 6+
Players take turns being the non-playing "hider" of a magnet under the
board which represents the crown jewels. The rest try to find it,
moving via dice and card play.
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Murder on the Orient Express
Ideal; 2-6
In this strange mixture of the works of A. Conan Doyle and Agatha
Christie, Holmes, Watson and twelve spies move about a train as the
spies periodically are found murdered.
Players take notes and try to deduce which is guilty.
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Sherlock Holmes
Capiepa Jeux Éducatifs/Tri-ang 2-4
Players move Holmes and Watson figures at fixed rates (without dice)
about the London board. They need to find six clues.
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Sherlock Holmes: The Game of the Great Detective
National Games Inc.; 1956 3-5
A game played in rounds, in each one player not participating except
to hide the clues. The others roll dice, move around the board and try
to get all five clues and return to Baker Street.
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Sherlock Holmes
Parker Brothers; 3-8
Contents are cards in amounts as follows: 7 Burglars, 6 Helps, 5 Runs, 7 Robbers, 6 Stops, 4 Sherlock Holmes, 7 Thieves, 6 Clues, 7 Police. Play is as follows: All of the cards are dealt so that each player has a face down stack. Each player reveals his top card and then. looks to see if any other player has a match to his. If so, he calls the card's name and takes his opponent's card, adding it to the face up file before him. If a player's card matches more than one top card, he takes all the piles matched. All piles not matched remain on the table. When a "Sherlock Holmes" card turns up he calls "Sherlock Holmes" and quickly sweeps all of the piles and they become his. When any one player runs out of cards, the game is over and points are counted.
... read more
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