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Tournay
Level I
Abbey (White I - Expansion) - Cost: 1 - PP: 0
Reveal the top card of each of the three I decks. After any Town Crier is revealed as a top card, resolve it and reveal another top card from the same pile. After the three top cards are revealed, take 2 of your choice into your hand.
Bishop (White I - Removable) - Cost: 1 - PP: 1
When you activate a white building in the row or column of this character, gather all of the citizens lying next to your Plaza. Do not gather citizens on buildings.
Bishopric (White I - Not Removable) - Cost: 1 - PP: 0
Add the top 2 cards from the White II deck to your hand regardless of whether they are face up or not. If you draw a Town Crier, draw another card before resolving the events.
Bridge (White I - Not Removable) - Cost: 1 - PP: 0
Activate any building in an opponent's district that’s not occupied or damaged. Doing this does not trigger your characters or your opponent's characters. Abilities activated that evaluate something are evaluated based on your situation (i.e. If the Bridge was used to activate your opponent's Brewery, you evaluate the Brewer’s ability based on your own citizens).
Hospital (White I - Not Removable) - Cost: 1 - PP: 1
Gain 4 Deniers.
Library (White I - Not Removable) - Cost: 1 - PP: 1
Draw a card from any colored II deck according to the normal rules for drawing cards (i.e. take the top visible card or draw 2 unknown cards keep one and place the other face up on top the deck, etc.)
Library (White I - Removable) - Cost: 1 - PP: 0
Add the top 2 cards from any colored I deck of your choice to your hand regardless of whether they are face up or not. If you draw a Town Crier, draw another card before resolving the events.
Monastery (White I - Not Removable) - Cost: 1 - PP: 0
Pay 3 Deniers to the supply. Take one of any type of citizen of your choice from the supply and place it in your Plaza available to use.
Monk (White I - Expansion) - Cost: 5 - PP: 0
When you activate a white building in the row or column of this character, you may immediately activate a yellow building in the row or column of this character with a Religious citizen.
Priest (White I - Not Removable) - Cost: 1 - PP: 1
White buildings in the row or column of this character may be activated twice. These activations may not be performed or the same turn (ie, it just gives white building in the row or column of this character the ability to occupy an extra citizen).
Prior (White I - Removable) - Cost: 1 - PP: 0
When you activate a white building in the row or column of this character, gain 2 Deniers.
Templar (White I - Expansion) - Cost: 5 - PP: 0
When you activate a white building in the row or column of this character, you may immediately activate a red building in the row or column of this character with a Religious citizen.
Level II
Abbey (White II - Expansion) - Cost: 3 - PP: 0
Reveal the top card of each of the three II decks. After a Town Crier is revealed as a top card, resolve it and reveal another top card from the same pile. After the three top cards are revealed, take 2 of your choice into your hand.
Augustinian (White II - Removable) - Cost: 3 - PP: 2
When you place a white building or white character in the row or column of this character, gain 2 Denier. You must pay for the cost of the building or character before gaining the benefit of this character.
Bishopric (White II - Not Removable) - Cost: 3 - PP: 1
Draw a card from the White III deck according to the normal rules for drawing cards (i.e. take the top visible card or draw 2 unknown cards keep one and place the other face up on top the deck, etc.)
Bridge (White II - Not Removable) - Cost: 3 - PP: 0
Activate any undamaged building in your opponent's district. It doesn’t matter if it’s occupied or not. Doing this does not trigger your characters or your opponent's characters. Abilities activated that evaluate something are evaluated based on your situation (i.e. If the Bridge was used to activate your opponent's Brewery, you evaluate the Brewer’s ability based on your own citizens).
WHITE CARDS
Library (White II - Not Removable) - Cost: 3 - PP: 0
Draw a card from any colored III deck according to the normal rules for drawing cards (i.e. take the top visible card or draw 2 unknown cards keep one and place the other face up on top the deck, etc.)
Library (White II - Removable) - Cost: 3 - PP: 0
Add the top 2 cards from any colored II deck of your choice to your hand regardless of whether they are face up or not. If you draw a Town Crier, draw another card before resolving the events.
Monastery (White II - Not Removable) - Cost: 3 - PP: 0
Pay 2 Deniers to the supply. Take one of any type of citizen of your choice from the supply and place it in your Plaza available to use.
Monastery (White II - Not Removable) - Cost: 3 - PP: 2
Pay 2 Deniers to the supply. Take one Religious citizen from the supply and place it in your Plaza available to use.
Monk (White II - Expansion) - Cost: 3 - PP: 0
When you activate a white building in the row or column of this character, you may immediately activate a yellow building in the row or column of this character with a Religious citizen.
Priest (White II - Not Removable) - Cost: 3 - PP: 1
All buildings in the row or column of this character may be activated twice. These activations may not be performed or the same turn (ie, it just gives all building in the row or column of this character the ability to occupy an extra citizen).
Prior (White II - Removable) - Cost: 3 - PP: 0
When you activate a white building in the row or column of this character, gain 3 Deniers.
Templar (White II - Expansion) - Cost: 3 - PP: 0
When you activate a white building in the row or column of this character, you may immediately activate a red building in the row or column of this character with a Religious citizen.
Level III
Cathedral - 1 Copy - Cost: 20 Deniers (money card)
Owner of Building: 8 PP.
All Other Players: 0 PP.
La Madeleine - 2 Copies - Cost: 2 Deniers + Discarding a card from your hand or your
district (minor buildings card)
Condition: Building having Prestige=1
Owner of Building: 2 PP/Condition Met (Max 12 Points).
All Other Players: 1 PP/Condition Met.
Saint-Brice - 1 Copy - Cost: 5 Deniers (color variety card)
Condition: 1 Yellow Building/Character + 1 White Character/Building + 1 Red Character/Building.
Owner of Building: 4 PP/Condition Met (Max 12 Points).
All Other Players: 2 PP/Condition Met.
Saint-Jacques - 2 Copies - Cost: Return one of your Religious
citizens to the supply (many white things card)
Condition: 1 White Building or White Character.
Owner of Building: 2 PP/Condition Met (Max 12 Points).
All Other Players: 1 PP/Condition Met.
Saint-Nicolas - 1 Copy - Cost: 5 Deniers (many meeples card)
Condition: 1 Civil Citizen + 1 Religious Citizen + 1 Military Citizen.
Owner of Building: 3 PP/Condition Met (Max 12 Points).
All Other Players: 1 PP/Condition Met.
Saint-Quentin - 2 Copies - Cost: 2 Deniers + Discarding a card from your hand or your
district (many white meeples card)
Condition: 1 Religious Citizen.
Owner of Building: 2 PP/Condition Met (Max 12 Points).
All Other Players: 1 PP/Condition Met.
February 27, 2012
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