< previous – next > |
For a great addition to your gaming experience check out these 144 pirate coins, for under $10. |
Then master the language of swashbucklers and rogues with the pirate primer. |
The Ancient Pirates of Pernia
Kevin Everingham; MI Prime Games-2003; 2-4
One hour game of pirates before gunpowder.
Includes 8-sided dice, special pirate dice, ship boards and
fifty cards.
P
Aux Sabords
Didier Panthout; Ludi-Storia-2002
Players retrieve treasures and need to sail home before they can be
captured by other players. Players roll to move. Special cards can be used
to overcome difficulties.
P
Battles & Bones
(unknown); Dowrick Games-2008; 3-5; 90
Players compete over three pieces of a map to a treasure-bearing
island, but only pirates with sufficient infamy may claim the goods.
The treasure may be in any one of six possible locations.
Features variable player powers; dice are used determine the movement
rate.
P
Blackbeard
aka Barbe Noire
Richard Berg; Avalon Hill-1992; 1-4
Piracy on the high seas, not just of the Caribbean, but also in the Gold
Coast and Indian Ocean. Pirates may even relocate between oceans in this
war game of great atmosphere which sometimes irks players because the turn
order is random and they feel they have to wait too long in between.
Features a large number of differently-rated pirate cards with historical
notes and even a Captain Blood. Long and detailed, for many this is the
definitive pirate game.
more
P
Blackbeard II
Richard Berg; GMT-2008; 1-5; 120
The "II" isn't really part of the title, but distinguishes this version
from the earlier one.
Significant changes include use of an area map rather than a hexagonal grid and
removal of the variable turn order mechanism.
The pirates are stronger in this version and it's easier for them to take
merchants and attack ports, though fully investing ports is more difficult.
P
Broadsides & Boarding Parties
Lawrence Harris; Citadel Game Systems-1982/Milton Bradley-1984
The first title in Milton Bradley's
Gamemaster series is a light war game of
two ships facing off against one another.
First players maneuver ships using cards, firing as they pass.
The eventually come together which permits boarding actions.
The plastic ships, being a foot long with masts, pirate figures,
and cannon, are amazing, though this was not part of the original
1982 self-published edition.
P
Blockadebrecher
Knut-Michael Wolf; Schmidt Spiele-1985; 2
In "Blockade Runner"
one player controls a merchant trying to escape the pirates
while the other controls three pirate ships.
P
Buccaneers!
Julio Trois; TroisStudio-2013; 2-4; 30
Each turn players attack other pirates ships or warships.
Battles are defined by the sum of the results of three dice while
merchant lootings use five dice. But beware the sea monsters.
P
Cannons & Crossbones
unknown; The Game Crafter-2009; 2-4; 45 minutes
Players begin with a captain-less crew, a raft and the news
that a treasure has been buried on an island. The game is
about collecting resources so as to upgrade capabilities
and thereby sink the other players. Includes
two vs. two and three against
one modes.
P
Cannons & Cutthroats
Ryan Wilson; The Game Crafter-2009; 2-6; 30
Players are captains trying to grab the most gold. Activities include
boarding, taking prisoners and blasting opponents. Tracks individual
cannonballs and gunpowder, which determine success in battle. Luck
plays a significant role in this card and dice game. Features 136
cards.
P
Capt'n W. Kidd
Günter Cornett; Bambusspiele-2004; 2-3
Rather abstract game featuring various scenarios related
to the career of the infamous Captain Kidd, the gentlemen assigned to catch
pirates but who turned into one. It's a move-and-capture game with clever
positioning challenges.
Captain Treasure Boots
Cartagena
Cartagena II
Cartagena - Die Goldinsel
Crossbones
Cutthroats
Don't Touch My Booty
Doubloons!
Drake
Escape from Pirate Island
Escape from Pirate Island
Flußpiraten
Freelooter
Frégate Noire
Freibeuter
Freibeuter der Karabik - Yvio
Die Gulli Piratten der Schrecken der Kanalisation
Hispaniola
High Seas
Insel der Piraten
Insel der Piraten
Jamaica
Jolly Roger
Jolly Roger
Kapt'n und Pirat
Lady Pirates on Terror Island
Lords of the Spanish Main
Martinique
Meuterer!
Merchants and Marauders
Middle Passage
Motim Pirata
Mutiny
Mutiny on Little Blue, The
North Wind
Pacific Passage
Passage to Cathay
Piece Packing Pirates
Pieces of Eight: Steal the Booty! Drink the Rum!
Piracy
Piracy
Piratas la Isla del Tesoro
Piratas Paraguaios
Pirate Coins
Pirate Dice: Voyage on the Rolling Seas
Pirate Game!, The
Pirate Masters
Pirate War
Piraten & Papageien
Piratenbillard
Piratenbucht
Piratengold
Pirateninsel
Pirateninsel
Piratenschatz
Piratenschatz
Piratenschiff, Das
Pirate's Island: Escape
Pirates Backgammon
Pirates 2 ed. Governor's Daughter
Pirates of Nassau
Pirates vs. Dinosaurs
Piratical
Privateer
Privateers!
Tina Enström; MylingSpel-(unpublished); 1-6; 180
Quest for the Pirate Chest
Raid: Pirate's Plunder
Rum & Pirates
Rum Runner
Schatzinsel
Schatzinsel, Die
Sea Rovers
Seadogs
Seas of Chaos
Seeräuber
Seeräuber GmbH
Spanish Main
Skull & Bones: A World of Pirates
Somali Pirates
Somalia Pirates
Swashbuckler
Treasure Island
21 Mutinies Arrr! Edition
Vigo
Winds of Plunder
James Ernest; Cheapass Games-2005; 3-6
Four color map pieces depict mostly sea on a square
grid with a few named or numbered islands. Dice determine which islands
contain treasure and dice are used again to move and yet once more to fire
on enemies. There are five types of treasures – similar to
Buccaneer – and bonuses are provided for bringing back a haul
that contains many types. The winner games the legendary name of "Captain
Treasure Boots".
Leo Colovini; Winning Moves Deutschland-2000
The players represent men who once were pirates, but now languish in a
dank, South American prison. But, now they are set to escape to a waiting
rowboat. Trouble is, it only has limited space so
players attempt to be the first to escape their
six prisoners. Movement is based on the positions of all
of the pieces on the board which greatly rewards planning and
understanding of the likely activities of the other players. At the same
time the rule details are so light that the game is quite pleasureable.
more
P
Leo Colovini; Winning Moves Deutschland-2006
In the sequel to the above, the escapees have reached an island which
they must now cross, row to another island, cross it and finally reach
safe haven. Once again movement is based on the positions of all
of the pieces on the board which greatly rewards planning and
understanding of the likely activities of the other players.
Just as fun as the original, if not more so.
more
P
Rüdiger Dorn; Winning Moves Deutschland-2008
Having reached the pirate haven, now the pirates become captains of their
own ships. To begin they must shanghai sailors to serve as crew and collect
pieces of the map showing the location of the aptly-named island of gold.
For two pirates only.
P
Michael Anderson; One Small Step
Desktop-published game with some assembly and dice required.
Includes a battle game played by up to two or a campaign game for 2-4.
There are basic and advanced rules, the latter using an Ace of Aces
type of system to track the opposing ship. Possible roles in the campaign
game are pirate, privateer, merchant or galleon, each having different
goals. The map shows the Caribbean with six ports and two sea zones.
Destinations are selected secretly and revealed simultaneously. Combat
may occur when players meet. Encounter tables apply elsewhere.
P
Erik Moore; Tinderbox Entertainment;
2010; 3-7; 90 minutes
Players are all members of a pirate crew, voting one of their
number captain and selecting one of six voyages which they must
successfully navigate together. Despite this cooperation,
the winner is the player who ends with the most loot.
P
Chuck Henry; (web-published)-2007; 2
Win treasures by putting three coins in a row.
Chevee Dodd; (web-published)-2008; 3-4
Depicts the dividing up the loot phase of pirate
life. Using cards players take doubloons with
hidden values, or give them to opponents.
Edmond Vale; Robert Ross & Co.-1934; 2; 60
Galleons try to reach home port while privateers attempt
to capture them. All ships have the same capabilities.
Map features include wind directions in various zones,
becalmed areas, sand bars, icebergs and reefs. Wind appears in
becalmed areas randomly. Damage affects ability to change
direction and ultimately speed. Rules for boarding and artillery
fire from forts are included.
P
(unknown); Wolf Mountain Games; 2
Dice rolling combat game in which
one player has a pirate fleet of six ships while the opponent has
three war and nine merchant ships. Also includes monsters such as a
giant squid.
P
Mike Young; xxx-2012
The Game Crafter, LLC-2012;
1-5; 45
Cooperative game in which
players have become shipwrecked on a pirate island and need to
work together to escape. Dangers include headhunters, skeletons and
pirates. There is also a treasure to discover.
P
Klaus Zoch & Walter Müller; Walter Müller's Spielewerkstatt-1990
According to its creator, "River Pirates" is an evil game, but also a fun one.
Two players are sitting together in a boat and try to row against the river to
get a treasure. A short way before the treasure, sometimes a player throws
his friend out of the boat and he tries to get the treasure alone. This is
evil, but dangerous too. If you throw the other players out very often, at
the end of the game nobody wants to sit in a boat together with you and so
you will lose the game. If you want to win the game, you have to keep
most of your promises. So, if you want, this game is a lesson for life for
evil players; almost always the friendlier players win.
P
Kirk W. Buckendorf;
The Game Crafter, LLC-2009;
2-5
Most, or at least many, pirate games are about finding and retrieving
treasure, but in this
set collection effort players collect the crew and ship cards
needed to bury as much gold as possible. Randomly drawn cards provide
different victory conditions every time.
Christophe Berg; TooDoo Editions-2003
There are 60 sailor cards which are all distributed to the players. They
also get ship and shipment bonus cards. The sailors are each rated for
Attack, Defense, Name and Special ability. Then players announce how much
treasure they commit to bring back, the boldest of them becoming caption of
corsairs and choosing his team. The rest are sailing merchants. The two
teams compete. An attack occurs when a pirate picks a target. Each
combatant chooses three cards which are turned over one at a time, sort of
like the card game War, but more complicated since cards have
multiple attributes. If a corsair loses twice it is captured instead of
being the capturer. There is a duel mechanism in case of ties. The sailors
have names like Ben, Crack, Loop, Samsar, Trigg, etc. The game sounds a bit
like Slapshot as well.
P
Reiner Stockhausen; Hans-im-Glück-1998;
In "Freebooter" players place boats according to cards in hand, trying to
be part of a team capturing a prize. The theme is pretty abstract.
P
Alexander Pfister; Public Solution GmbH-2008; 1-4
"Freebooters of the Caribbean" is a module for the Yvio game console.
Players load cargoes at various ports and sell them for profit at
other ports, hoping to weather the attacks of other pirates along the
way.
Andreas Pelikan; Heidelberger Spieleverlag-2011; 2-5; 30
The pirates are rats, raccoons, toads and cockroaches in this game of
card drafting and set collection.
P
Michael Schacht; Cafe Games/Pro Ludo-2004; 3-5
Trick-taking card game with adjunct board. Before each hand players each
bid a secret hand card to determine trump. The
highest card wins and yet is removed from play. The color of the led
card corresponds to an on-board ship illustration which the trick winner
gets to occupy. As they fill up, earlier players are kicked off onto a
penalty track somewhat akin to that of Adel Verpflichtet.
On top of this, taken tricks can be given away – the two players who
end with the most cards suffer penalties.
Not particularly thematic, although nicely produced.
more
P
Douglas Setser & Nathan Wagner; DSRG-1992
Wargame about raiding and trading on the Caribbean Sea for up to four
players. Players are basically traders, but when they run across one
another can act as pirates, if they have managed to build up some fighting
ability. Very detailed; almost feels as if it needs a computer aide.
more
P
Kemal Zhang; Yun Games-2007; 1-4
30-minute deduction game
whose title translates to "Isle of the Pirates".
The goal is a treasure hunt. The challenge is that the map is all
mixed up. There are twenty separate adventures to solve.
P
Christian Groth & Benjamin Ritter; Rigro-2007; 2-4
Each ship begins with five cannons and tries to capture enemy and
neutral vessels and islands to earn more gold. Dicerolling is the
method of resolution. Gold gives ship improvements and eventually
control of the "Isle of the Pirates" and victory.
P
Bruno Cathala, Sébastien Pauchon & Malcolm Braff; GameWorks SàRL/Pro Ludo-2007; 2-6
Pirates are conducting a race around the island.
It's good to be the first around, but also
useful to pick up or fight for the treasures and
special beneficial items that show up along the
way.
more
International Team
Two to six players sail their galleons around the islands of a fantasy
worlds, intending to eventually bring them to home port in the center.
Movement is via wind disk which changes the wind direction in a predictable
way every three turns. Players must take care not to run aground.
Sailing off one edge of the map places a ship on the opposite edge.
Storms arise via dice and become impassable areas. Players hamper one
another via war ships, each player controlling one. Play ends when the
first player collects a fixed amount of treasure. Said to last sixty minutes.
P
(unknown); Koplow Games-1993; 2
In this dice game a player rolls six dice and for each "1" result
captures another die and scores its points. Two re-rolls are allowed,
but getting five "1" results means no points for this turn.
P
unknown; Lademann Forlagsaktieselskab-1988
"Captain Flint's Treasure" was published in a book. There is a map
showing a number of different ship routes. Each player is dealt four
cards corresponding to map locations. On a turn a player asks another
for a card which, if it's held, must be handed over. The winner is
the one to get four connected destinations.
P
Carl Salminen; self-2012; 1-6; 30
Cooperative game of pirates working together to escape their stranded
state on an island. Dangers include monkeys, volcanoes and pirate
hunters.
P
Philip Eklund; Sierra Madre Games-2006; 3-6
Auction and negotiation game set in the Caribbean of the sixteenth and
seventeenth centuries. Players can represent anyone from Spanish viceroys
to Cardinal Richelieu to Sir Walter Raleigh or Sir Francis Drake or yet
others. It is assymmetric in that one player controls the treasure fleet
(who it is can change) which sails every ten turns while the others can
be pirates if they wish. But it's the fact of two ways to make money that
is the point of the game, the other being to sail as a merchant to willing
colonies, an activity that earns both the fleet and the colony owner gold.
more
P
Emanuele Ornella; Huch & Friends-2009; 2
Logical deduction played out on a large grid. Finding the treasure
is a matter of getting there, but there are tactical considerations
as players may block the other's pawns or steal the other's tiles.
P
Roland Weiniger; W&B Verlag-1994; 4; 30
In "Mutineer" players are pirate crew members trying to jostle
each other into the water. When mutiny breaks, each player must
decide on which side to be and try to secure a part of the ship
for that side. Event cards add crew, gold, cannonballs,
movement, combat and imprisonment.
P
Kasper Aagaard & Christian Marcussen; Bloodline Games-2008; Pegasus Spiele/White Goblin Games/Z-Man Games-2010; 2-4
Two to four players compete in this three-hour game that
permits playing either merchant or pirate in the Caribbean.
In-depth rules for ship building and trade are included.
Simultaneous action selection is used. In the 2009 version
there are five different ship types, sixteen different captains and
over two hundred cards. The 2010 edition has flutes, sloops,
frigates and galleons.
Once demo-ed as Age of Piracy.
P
David F. Nalle; Ragnarok Enterprises-1984
Trade, piracy, warfare, plunder, raids and crew training
in a number of different Atlantic Ocean scenarios.
Includes stand-up counters for six players, record sheets and a 17x33" map.
Can be combined with
with Pacific Passage (Pacific Ocean) and/or Passage to
Cathay (Indian Ocean) for a larger game.
Some reviewers complain about component quality.
P
Itago Junges; Coisinha Verde
Games-2012; 2-6; 30
"Pirate Riot" is a dice game where players represents pirates sailing
together. Each tries to recruit more dice, representing other pirates,
so as to get a sufficient majority to take over control of the ship.
Different colors of dice represent differently capable pirates, e.g.
blue smarts can recruit others;
red thugs can kill other pirates;
green are cannon fodder.
P
Kevin Wilson; Fantasy Flight-2003
Auction game of buying the rights of the five best crewmembers who then
may or may not perform as you wish.
P
aka Mytteriet på Little Blue
Kristian Roald & Amundsen Østby; Damm/Egmont-2004; 3-7
Negotiation game of collecting the most treasures. Features variable
powers in the form of differently-abled characters. Bluffing is a big
part of the scene.
P
Klaus Teuber; KOSMOS/Z-Man Games-2014; 2-4; 45
Also known as Norderwind
somewhat similar to the two-player game
Starship Catan.
As merchant captains players carry supplies and fight pirates.
Encounters and supplying demands provide the ability to improve one's
ship, represented in customizable 3D cardboard. Shorter than
Starship Catan, it is just as enjoyable.
P
David F. Nalle & Eric Olson; Ragnarok Enterprises-1984
Trade, piracy, warfare, plunder, raids and crew training
in a number of different Pacific Ocean scenarios.
Includes stand-up counters for six players, record sheets and a 17x33" map.
Can be combined with
with Middle Passage (Atlantic Ocean) and/or Passage to
Cathay (Indian Ocean) for a larger game.
Some reviewers complain about component quality.
P
David F. Nalle; Ragnarok Enterprises-1984
Trade, piracy, warfare, plunder, raids and crew training
in a number of different Indian Ocean scenarios.
Includes stand-up counters for six players, record sheets and a 17x33" map.
Can be combined with
with Pacific Passage (Pacific Ocean) and/or Middle Passage
(Atlantic Ocean) for a larger game.
Some reviewers complain about component quality.
P
Clark D. Rodeffer; Piecepack Games-2004; 1
Solitaire pirate adventure
playable with a standard piecepack set.
Winner of the piecepack "Solitary Confinement" design contest.
Jonathan Kantor; The Game Crafter-2011; 2-4; 30
Each player represents a different famous pirate with his own special
abilities. Dice are the main mechanism in this game of building up a
crew and raiding merchants, forts, towns and other pirates.
P
Michael Greiss; mgxmedia GmbH/Papergames-2004
Two to five players compete in this ninety minute game, recruiting a crew,
taking on missions and hoping to attack the Spanish Treasure fleet.
P
Bungalow Entertainment-2006; 2
Physical version of a Commodore 64 board game from 1985.
In this abstract one player takes the role of a Spanish merchant, the
other a pirate. On a turn a player either launches pieces from their
cannon trying to hit and remove enemy pieces or or moves their pieces.
Sergio Urquía; CEFA (Celulosa Fabril S. A.)-1998; 2-5; 90
Players are pirates in the Caribbean
during the era 1665-1730. They perform activities like
picking up goods and delivering them,
attacking galleons and looting cities while trying not to get
caught. The goal is to retire wealthy.
P
Antonio Marcelo; Riachuelo Games-2003
"Paraguayan Pirates" is a Brazilian-made alternate history wargame for two
simulating the
War of the Triple Alliance (Paraguayan War, 1864-70) in which Argentina,
Brazil and Uruguay took on Paraguay. In this realization, Paraguay, the
real life loser, does receive the ships they had ordered from Europe and
also develops a line of ironclad warships. Out of print, but possibly
available in downloadable form from the publisher.
The name Riachuelo comes from the deciding naval battle of the war.
P
Matthew Kloth & Michelle Martino; Mused Fable-2012; 2-5; 15
There are seventy-five coins and a pouch.
Each player begins with one gold piece.
The current player draws a coin to determine how the current pile of
loot would be split, e.g. if gold,
a player can take the loot if he's the only one to try for it.
Players then each use a coin to secretly choose whether to
try for loot or wait for more treasure in later rounds.
After this is resolved, teh coin is flipped and either added to the
loot or placed in the monster pile. When three monsters have appeared
the pile is returned to the pouch.
Reminiscent of
Diamant.
P
Sean Brown & Clint Herron; Gryphon Games-2012; 2-4; 45
Each player represents a pirate captain sailing bringing home
treasure. Activities include blocking, ramming and firing at
opponents. Features a modular board, simultaneous action selection and
plenty of dice rolling.
P
Ken Hoyt & Morgan Rose; The Game Crafter-2009; 2-4; 120
Players outfit their own sloop and sail the Caribbean collecting cards at ports which are used to pursue and fight merchants as well
as rob other players. Their setups can be improved as well by
selling and adding crew and cannon. Features two-sided boards.
Dice also play a role. Includes an "at sea" deck, an action
deck and a port deck.
P
Ronald Schutze; The Game Crafter-2010; 2-5; 45
In a fantasy set collection game, players race to be the first to
acquire a set of captain, treasure map, jewl and coins cards.
Beware the Kraken. May be a card game.
P
Ian Milnes; Warp Spawn Games-2002; 2
Units are based on fleets from the Warhammer game
Man O' War. Players control ships from the
Empire, Brettonian, Elf, Dwarf, Orc, or Chaos fleets.
First to accumulate seven Treasures wins.
Holger Marckwardt; Playme.de-2003; 2-4
"Pirates and Parrots".
Each round three parrots enter a 9x9 grid via die roll.
Then players choose which of their cards to use to move
their ships. A ship that catches a parrot gets a point,
but one that runs over an island loses it.
P
Reinhold Wittig; Abacus-1989
Action game for up to four played on a raised linen platform overlaid with
a wooden grid. Players use wooden mallets strike under painted balls,
attempting to reach the opposite edge – which scores a point – or into
the space of another – thereby capturing it. Strategy is hard to find, so
dominant is the skill factor.
An American company is
selling this under the title Cannonball Capture,
which the inventor has denounced as an unlicensed copy.
more
P
Paul Randles & Daniel Stahl; Amigo Spiel-2002/Days of Wonder-2003 (as Pirates Cove); 3-6
Employs the tried-and-true "simultaneously select a location" mechanism.
The six island
locations include one for each of the four different ship attributes (hull,
crew, cannon, sails) one wishes to enhance, one for drawing special cards
and one for burying treasure, i.e. scoring points. In addition, each island
provides randomly-determined free goodies such as gold, treasure and cards.
But peril rears its head when players run into one another and either shoot
it out by playing cards and rolling plenty of dice or flee – fortunately,
flight or defeat still provides a nice consolation prize.
The wooden sloops and very attractive artwork (by
Markus Wagner & Swen Papenbrock) add quite a lot to this feeling.
more
P
Jay J. Bommer; LudoArt-2004
A roll-and-move game with many action cards.
rules
P
David Watts; Schmidt Spiele-1986/Rostherne Games (as Pirate Island Race Game)
A treasure is buried at one of six locations and a group of river pirates
divide into four groups to find it. Dice are used to move. Rolling doubles
causes an event, some of which are beneficial. Attacks on opponents are
possible and resolved with dice. The goal is to get the treasure back to
ship, even if you are not the one who found it. Kind of a role-playing game,
if very lightly so, but probably not balanced at all.
P
Georg Rönnau; Spiel mit-1986; 2-6; 6+
A treasure is indicated by a face down chit
at one of nine locations. The first pirate to discover this location
and return to the ship wins.
Jim Winslow; Piatnik-1997
Two-player game in which players attempt to deduce where on the 15 space
board a treasure is located. Title means "Pirate Treasure".
Only one player is active. The other simply reports on his progress,
similar to Mastermind.
P
Johann Rüttinger & Michael Rüttinger; Noris-Spiele-1992
Two pirate crews are on an island. One tries to find the
hidden treasure and the other tries to prevent this.
Simple deduction game using roll-and-move as well as cards
and questions.
P
Volker Schäfer; Regenbogen-1998
Roll the dice to determine which tile you take.
This represents the distance you may move, but
if you roll the "black" you are a pirate for the turn, meaning that
if you can land on another ship you can take half their money.
Supports up to four players.
P
(unknown); Desyllas Games-2014; 2-6
From Greece comes this game
featuring exploration, worker placement, card drafting and set
collection that puts players in the role of pirates trying to escape a
pirate haven before the imminent arrival of the royal navy.
Before you go, however, you need to secure supplies, allies and money,
plus hire a crew and find a place to hide. Players must deal every
turn with a random event.
P
Lloyd Krassner; Warp Spawn Games-2005; 2
Pirates, merchants and warships sail about a
Backgammon board collecting gold coins.
Players may plunder one another.
Malgorzata Majkowska, Tomasz Z. Majkowski, Michal Stachyra & Maciej Zasowski; Kuznia Gier-2010; 2-4; 45
The Governor`s Daughter has been kidnapped and it is the
duty of surprisingly law-abiding local pirates, i.e. the players,
to track down the culprit. On the way they can attack
merchants, sack cities and deal in wares. Includes 112 wooden
pieces and 55 adventure cards.
P
Richard Glazer, Tom Merrigan & Gabrio Tolentino; Gung Ho Games-2011; 3-5; 90
Player ships are composed of interlocking swaths. When a larger ship
is acquired, it is indicated by adding another swath in the middle.
Pirate captain cards are named and have gunnery and sailing ratings.
Merchant ship cards are named and rated for sailing, gunnery, resources and
region. Royal Navy ship cards are similar.
Possible resources are cargo, hostages, coin, gunpowder and rum.
The board is essentially three rows of six card slots each, each row
having its own color and
indicating a different region of the Caribbean. Seven of the slots
represent land, e.g. Port Royal or San Juan.
At the start of a turn the player rolls three dice, each corresponding
to a row, and moves to a space indicated by the intersection of
pips and color for one of them. On the next two turns the remaining
dice are used to move a number of spaces relative to this one.
Possible actions include plundering a merchant, smuggling goods in a port,
ransoming a hostage or looting a port. Plundering a ship is
accomplished by exceeding the merchants sailing and gunnery values.
After evading the Royal Navy, all players return to Nassau to buy
upgrades, including two levels of cannon, bow and stern chasers,
figureheads in three levels, three levels of captain's cabins, three
types of sails, flags, crow's nests, ratlines, quartermasters, first
mates, carpenters, navigators, coxswains, cartographers, smugglers,
riggers, press gangs, black marketers, powder monkeys, bos'ns,
helmsmen, cooks, fixers, pilots, bards, cabin boys, cats and dogs.
Victory is based on a combination of notoriety, crew, money and having
the better ship.
P
Richard Launius; Jolly Roger Games-2010; 2-5; 90
Players control pirate ships whose crews have partial
knowledge of a treasure buried on some Pacific island
which just happens to be filled with leftover dinosaurs,
and also is sinking. At the start players get to outfit
their ships with crew, weapons and other equipment. One of
their tasks will be to find other pieces of their maps so that
they can definitively locate the treasure. Hostile dinosaurs
appear in the form of cards played by others. The treasure is
dug up by pulling pieces from a bag; deciding how long to keep
doing this before getting back to the ship in safety is a
matter of pushing one's luck.
[Dinosaur Games]
P
Lloyd Krassner; Warp Spawn Games-2001; 2
Played on a 48-space circular board. Each player's
ship includes a hull rating, amount of open cargo space, crew size,
cannons, possible goods and gold. Various spaces have special effects
and a there are a number of cards, some of which are events, others
being holdable for later use. Battle is based on the number of cannons
one has – each provides one die in combat, damage being taken to
the hull rating. Dice are used for boarding actions, damage being
taken in crew size.
P
aka Pirateer
Scot Peterson; 1995
Abstract with ostensible theme of up to four pirates fighting over
treasure. Player pieces travel on a grid using dice to move as in
Backgammon.
more
P
Team or cooperative game in which players represent privateers for one of
England, France, Spain or Holland. Players must recruit their crews
and can plunder colonies, take ships and hunt both pirates and merchants.
Attacks and "to hit" rolls are handled using dice pools and cards. Captains are
rated for Combat, Cunning and Health, Ships for
Sails, Cannons and Hull. Ships can be upgraded.
The board is modular, formed by 22 hexagonal tiles.
Lloyd Krassner; Warp Spawn Games-2006
Jack Sparrow, Captain Kidd, Davy Jones, Admiral Horatio, The Dragon
Lady, Captain Morgan, Ghost of Redbeard, Black Bart, Dread Pirate
Roberts, Captain Barbossa, Blackbeard, Calico Jack, Long John Silver,
Captain Hook, Captain Blood, Sinbad the Sailor, Mama Lola, Captain
Nemo and Yellowbeard,
Black Pearl, Adventure, Flying Dutchman, HMS Endeavor, Royal Fortune,
The Revenge, Queen Anne, The Neptune, Hispaniola, Jolly Roger,
Arabella, Voodoo Queen, Nautilus and The Lady Edith.
Each player has some special ability appropriate to their character or
ship. Players attempt to recover a treasure chest, but to do so must
first gain the map, the key and the magic compass.
Conflict is resolved via competing dice rolls augmented by cards.
Unfortunately a lot of cards cause an opponent to lose a turn.
P
Nic Cargill, Jordan Denning & Jeff Pitts; Boulder Board Game Company-2014; 2-4; 30
A KickStarter project that did not start.
On a modular hex tile board, players were pirates competing to take the most
merchants. Some tiles show
serpents, giant squid, super volcanoes, ship wrecks or sand bars, but
a player may only move in one direction a turn.
Pirates could steal from one another and there is a neutral navy
that sent you back to home port. Treasure could be re-invested in the
ship.
aka Um Ru(h)m und Ehre
Stefan Feld; Alea-2006; 2-5; 9
Movement and
collection game. At the pirate hideout the pirtaes take part in various
competions – fighting, drinking, ... – trying to gain as much
fame as possible. Includes 76 plastic figures and 200 tiles.
P
Brian Peterson; Warp Spawn Games-2005
One player is the rum runner, the other a rival who tries to intercept.
Their conflict is played out on a Chess board.
If the rum runner can get even one unit to the other side he
wins. Dice play a role.
P
Alex Randolph; Jumbo-1989
Taken from the R.L. Stevenson story, "Treasure Island" is a two player game
in which the sailors and the pirates each try to bring seven treasure
chests to their own ships. The trouble is getting them through the jungle
which is made up of 19 discs which are changed each turn.
P
Peter Lewe; Spielspass (W&L Spiele)-2002
Inspired by the R.L. Stevenson story, "Treasure Island" is a
lightweight tile-laying game for up to four.
P
Van Overbay; History In Action Game-2006; 1-4
A game of capturing prizes on the Spanish Main.
Players design their ships and can attack one
another. Successfully bringing prizes/treasures
home is part of it. Card management is also an
important aspect. Historical maps appear very
attractive.
Dave Fulton; Jacksmack Games-2014; 2-6; 60
Players are dog pirate captains competing to gather the most treasure.
Activities include pillaging ports, selling treasure, attacking other
pirates and digging up buried treasure. Players who attack another
have bounties on their heads that can be claimed by the next pirate to
get a victory over them.
P
Tom Velure; Bored in the Basement/PandaGM-2014; 2-6; 90
Players begin with simple vessels and develop them
in any of speed, hull size, defense, and attack and pirate rating.
The board is formed from hexagonal tiles, including islands that
contain treasures, docs, ports and obstacles like whirlpools.
P
(unknown); Otto Maier Verlag-1956; 2
Players move their eight ships on the triangular grid board with the goal of
stealing treasure from the opponent's harbors using the two ships that
are actually pirates. Each ship has a different speed and cannon
range.
P
aka Pirate, Inc.
Reinhold Wittig; Franckh-Kosmos-1986
Two players try to figure out the exact coordinates of
R.L. Stevenson's "Treasure Island". One knows the latitude, the other
the longitude and they spy on one another to deduce the other.
P
Francis G. Tresham; Heartland Trefoil-1984
War game for four players, two representing Spanish and two British.
Features cardplay to cross the
Atlantic and resolve battles while being an exploration game for the
discovery of the New World (Caribbean islands handled abstractly). A rare
war game with German-style game mechanics.
more
P
Elegwen O'Maoileoin, Jonathan Mauro, Richard & Wayne Pulis; Golden Laurel Entertainment-2007; 2 - 6; 90
Variably-powered pirates travel around raiding ports, merchants and other pirates. Mechanisms include dice and cards.
P
Joseph Miranda; Decision Games-2012; 1-2
War game of a coalition campaign against modern pirates based in
Somalia. Success is measured by an index, which in turn affects
various abilities such as reinforcements.
Map is 22x34" and there are 176 counters.
P
Zhai Hui; Nine Gods studio-2010; 3; 30
The map is a 3x4 grid representation of the Gulf of Aden.
One player is a merchant shipper, one the pirates and one the
navy. The pirates have the advantage that no one knows where
they will appear whereas the navy is far stronger, but less
flexible.
P
S. Craig Taylor & T. O'Neill; Yaquinto-1980
Players represent brawling characters aboard a ship or in a tavern.
Probably the heaviest of the games here as players must plan out every
minuscule action the play to take, e.g. throwing things, toppling tables,
using weapons, etc. Supports up to 6 players.
P
Peter Burley; Burley Games-2003
On a turn, a player rolls a pair of dice and is able to place his counter
on a square bearing that number. By continually doing this certain areas
become cut off from the rest of the board and therefore the treasures
within can be claimed by those players, if any are indeed there.
Supports up to six players.
Perepau Llistosella; Chechu Nieto/Xavier Carrascosa-2011; 2-4
The Captain player starts the round, deciding which action is
performed that round. The others can either perform it mutiny to
become the Captain for the next round. The game ends after 21 mutinies,
i.e. 21 changes of the Captain role. Includes worker placement and
economic factors.
P
Edith Grein Bottcher; Amigo-1994
Players navigate a grid of unknown tiles attempting to construct a
treasure chest with what they find. Includes a memory element.
P
Alan Newman; GMT-2007; 3-5
Compete for points via plundering ports, finding treasure and boarding
opponent ships. Random tiles determine the port values and treasure
locations. There are also action cards.
P
Board Games
Card Games
Expansion Kits
Science Fiction Pirates
Role-playing Games
For Children
Miniatures Games
Party Games
Related and Bibliography
Complete Index
Do you know of any more games that
should be added?