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Swords and Sorcery
PBEM Sequence of Play for the SPI board game
28 September 2005
Sequence of Play
- Using the dice roller, roll for random events for the current turn.
Any not obvious effects are announced (i.e. force reductions due to
Flooding or Earthquake)
- Any Alliances are announced. Unlike the game, where you write down on
paper, I'm thinking using e-mail to initiate Alliances will work well.
- Player order is announced using the dice roll server. Players announce
where any replacements or reinforcements, if any, are being placed.
- For each Player in turn:
- Send out all movement orders and any movement spell casting followed
by Spell Segment magic casting.
- Non-phasing players would send indication of any CounterSpells they
wish to cast to the Phasing player ONLY. (that would simulate recording
Counterspells in secret. I'm not going to worry about someone casting
Dispell Magicks in response to a Morale in response to a Fear yet.)
Phasing player announces all Counterspells to all player. Spells
resolved.
- Phasing player announces his attacks for the Combat phase, one attack
at a time. Involved Players in Combat send any Magic Point expenditures
to a third party (Say next person in current turn order from Attacking
player who is not involved in the Combat.) Third party announces MP
expenditure. Combat for that attack is resolved. Repeat until all
combats are resolved. The part about expending Magic points can be
skipped of course for any combats not involving spell casters.
- Random movement is carried out. Diplomacy is carried out.
- Sync up time. Mana is regenerated, suns moved, a recapitulation of
current board position and character status, current Victory point
status.
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