Games For Children Aged 6 and up
Arme Ritter
Volker Cullmann; Logis Lernspiele; 2-6; 30; 6+
In the "Poor Knights" card game warriors compete in a tournament,
not just jousting against knights, but also needing to defeat laughing dragons
or outwit cunning princesses. Not only does it teach arithmetic
(cards appear to have values from -3 for a witch to +13 for a dragon),
but children also learn to recognize forms, symbols, colors and
their relations, not to mention the rudiments of planning.
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Capt'n Sharky - Piraten-Rauferei
Reiner Knizia; Die Spiegelburg; 2-5; 25; 6+
"Pirate Brawl" is a
card placement game of fighting the most evil
pirate on the seas,
but there's strength in numbers. A game of choosing the
right time to retreat.
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Cargo
Sascha Schauf; HiKu-Spiele; 2; 10-20; 6+
No further information was available about this German game.
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City Skyline
Reiner Knizia; Huch! & friends; 1; 10; 6+
More a puzzle than a game, 56 puzzles actually, organized
into four levels of increasing difficulty. The player must
arrange skyscrapers of different sizes in a 6x6 grid to
create a neighborhood and complement the landscape,
including some green areas, according to rules of
visibility. You know in advance the number of buildings and
their sizes, also that no two buildings of the same size may
be on the same street. Then you're given a few views which
must be matched. Only one correct solution is possible.
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cuboro kreativ denken
Matthias Etter; cuboroAG; 1; 6+
"Cuburo Creating Thinking" includes a marble track system
in several pieces that can be constructed many different
ways and marbles along with quite a few cards and a DVD giving
instructions on exercises to complete. In German only at
this time. Manufactured from Swiss beech wood (and you
thought they grew only mountains).
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Die Englisch Detektive
Kai Haferkamp; Ravensburger; 1-4; 20-30; 6+
English detectives attempt to rein in Professor Mad.
Teaches teamwork.
Employs the tiptoiŽ digital audio learning system, an
electronic stylus that when touched to various game
contexts "reads out" a story, explains the context, asks
questions, comments on the right answer, formulates tasks
and inspires children to play on.
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Fette Beute
Klaus Kreowski; Die Spiegelburg; 2-4; 10; 6+
A card game of dinosaurs seeking food. Get as much food as
you can, but don't be too greedy – there's a T-Rex
lurking around.
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Flinke Stinker
Inon Kohn; Zoch Verlag; 2-5; 20; 6+
Skunk racing (with some impressive figures) via a
Memory-style setup. Watch out for the puma which
steals collected cards. There are also stinky boots, mud
holes and old cheese to trip you up.
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Florancala
Sjaak Griffioen; Gerhards Spiel und Design; 2-4; 20-30; 6+
A Mancala variant puts the pits in a circle rather
than in two lines.
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Flucht vor dem T-Rex
Jörg Domberger; Die Spiegelburg; 2-4; 10; 6+
"Flee Before the T-Rex" is a cooperative card game.
A T-Rex is hunting down a Dromaesaurus whom players wish
to escape. Players can help by playing matching cards while
the T-Rex moves by the roll of a special die showing values
0-2. All players win or lose together. Includes 12 cards for
the T-Rex path, 40 escape cards and two playing pieces.
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Kampf der Saurier
Kai Haferkamp; Die Spiegelburg; 2; ?; 6+
"In Battle of the Dinosaurs" two
triceratops meet at a narrow gorge and neither wants to give
way. This is a dice game.
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Keine Panik! Junior
David Mair; Piatnik; 2-8; 20; 6+
A timed game in which an instruction card is read and
then players scramble to find matching picture cards,
e.g. "2 cards showing fish",
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Magicus
Manfred Reindl; Team Beleduc; 2-4; 6+
Each player is given a wooden tile showing a tower built with
relatively flat blocks. The player must then build the tower using
these blocks. When all of these are complete, players take turns
taking the first purple cone in line. They examine the illustration
at the bottom of the cone and try to find the matching one in one of
the towers by removing the top of any tower.
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Monkey See, Monkey Do
Anna De Martino, Dante Maiocchi, Salvatore Russo & Vincenzo Russo; Cranio Creations; 3-12; 20; 6+
A player mimes something and the rest try to guess it.
But each success gives the player a penalty in the form
of a bizarre position they must adopt for their next
attempt, making it that much more difficult and humorous for
the audience.
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Pig 10
Ayelet Pnueli; Zoch Verlag; 2-8; 15; 6+
A math game in players add piglet cards to the table
trying to hit a total of 10 in which case all face up
cards can be claimed.
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Raupen-Rallye
Elke & Sascha Schauf; HiKu-Spiele; 2; 10; 6+
The leather bag spreads out to form the board in this game
of caterpillar racing. The goal is to be the first to have
all seven caterpillars at the core of an apple. Movement is
via roll of the dice, the 4 giving extra actions such as
sending an opponent back to start.
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Raus die Maus!
Susanne Galonska; IQ-Spiele; 1-6; 6+
Pattern recognition; try to find a card
that differs from another card by just one
element.
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Ri-Ra (Räuberraben auf Beutezug)
Gebrüder Frei; Queen Games; 2-5; 6+
In "Robber Ravens on the Prowl" Frank the farmer has
discovered that
six ravens are sitting in the trees eating from his fruit
trees. frank tries to catch the naughty ravens before they
steal all his fruit.
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Robin Hund
Eugn Wyss; HABA; 2-5; 15; 6+
"Robin Dog" is a card game of putting together the best band
of animal robbers who then sneak into the castle and steal
the most gold. Depends on luck and having a good memory.
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Safari memory plus
Brad Ross; Ravensburger; 2-4; 15-30; 6+
Similar to Memory including 18 pairs of animals.
Wooden jeeps can be used to block certain cards from being
taken. Other cards have special properties that apply when
the cards are revealed.
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Voll in Fahrt
Bob Lindner; AMIGO Spiel + Freizeit GmbH; 2-4; 45; 6+
"Full Speed" is a game of locomotive racing. The tricky part
is that the tracks keep changing and when another loco
pushes you, you might end up off the rails. Includes 16
colos, 3 switching tracks, 2 stations, a board and 2 dice.
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Wobble
Ad Bruynzeel; Identity Games/Winning Moves Deutschland; 1-4; 30; 6+
Dice determine the number of action points.
Each permits adding a plastic chip to a particular side of
the tiltable plastic board (or subtracting one), the goal being
to get the ping pong ball to roll into a particular hole.
Goal is to eventually get the ball into all 4 holes.
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