Top Ten for Seven or More Beginners
Normally when one has seven or eight players the thing to do is split
into two games. But if there is only one experienced game player and the rest
are truly new, there's no one to teach the second game. What to do?
Are there any non-party games that are easy to teach
and learn, don't take too long, provide challenging fun
and still support this number? A few, fortunately.
- Tsuro
What works well is that it starts out very simply, an empty board which
players take turns building as they go. The number of choices isn't huge
as players only hold a few tiles. The movement of their pieces on
the board is fairly automatic so others can help. Yet there is still
meaningful decisionmaking as players need to decide how to hold back a
flexible variety of tiles.
Supports up to 8.
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- Take it Easy
This is a tile placement game in which each player has a board.
Trying to place each tile for maximum value as they come out in
random order is a challenging exercise. How much should one gamble
or play it safe? There's a bit of arithmetic, but this can be overcome
by simply trying to make a aesthetically pleasing pattern.
Some editions such as Take It Easy XXL support up to 8.
Or two copies can be combined together.
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Card Games
Most of us grew up playing cards so players tend to feel quite
comfortable with them: "it's just a card game". Yet this gives
them the possibility of moving quickly and offering plenty of decisionmaking.
- Franks Zoo
This excellent card game is of the climbing variety, in which
animals only defeat certain other animals. The decisionmaking
is primarily around when it's wise to play and when to hold back.
There is also a teamwork aspect.
Features delightful animal cartoons and
supports up to 7.
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- Who's the Ass
This is another climbing game with similar qualities.
The use of more ordinary numbered cards
and the fact that a trick always has a finite size
may make it more accessible for some.
Supports up to 12.
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- Bohnanza
This is a game of trading cute bean characters which is simple to play,
but for those who want to pay close attention to the numbers has a lot
of numbers to figure out.
Supports up to 7.
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Doubling Up:
Some games which don't support more than four nevertheless
feature a system which is easily extensible to more players.
The solution in this case is just to buy a second copy.
Or maybe two different players could buy sets. The good thing
about this is that you don't have to stop at eight. Buy another
set and you can support twelve, a fourth gets you sixteen, and
on and on until you need a bigger house.
- Cities
Similar to Take It Easy (above) each player has the same set of tiles
and builds a city as they think best, trying to be the one to achieve the
layout that scores the most points. The goals are quite simple, but how to
achieve them can involve quite a study of probabilities if the player wishes.
Supports up to 4 per copy of the game.
- Finito
In this one players have a board of numbers. One player rolls a die and
players choose to place one of their numbered tokens on one of the
corresponding numbered spaces. The difference is that each player has
a different set of numbers to choose from. The first to get them all in
order wins, which generally only takes twenty minutes or so.
Supports up to 4 per copy of the game.
Pushing the limits:
Some games that are rated for only five or six players are extendable
in another way, just add a player or two. These systems work so well that
the addition doesn't really hurt them.
- Pick Picknic
It's a game of foxes and chickens, each player choosing simultaneously
which type of card to play. Chickens claim amounts of corn that vary
depending on which area they go to, but nothing at all if a fox catches
them. Sounds like a kids game, but you could also look at it like a stock
market situation where you choose the level of risk you will accept. Plus,
when multiple players choose the same location, they have a chance to
negotiate the division of spoils.
Supports up to 6, but can go to 7.
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- Circus Flohcati
This is a push-your-luck game on the unlikely topic of flea circuses,
but really it's all about collecting a set of cards, one per suit of
the same suits. A turn is sublimely simple, just turn over cards until
you decide to take one or until you match the suit of one you've already
revealed, in which case you get nothing.
Supports up to 5, but can go to 6 or 7.
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Partyish:
Sometimes it can be fun to stray into the party game neighborhood,
especially if most of the players don't know each other well. A few
such games also have at least some strategy component, however. One such is ...
- Attribute
One player comes up with a phrase. Then every player puts down two cards,
one containing a word, the other telling whether the word is supposed to be
similar or not similar to the word. The words are revealed and the players
race to claim cards that they think are similar, while avoiding those that
are not. Points are given both for being a good claimer and for being a
good identifier.
Supports up to 8.
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Supports up to 8.
Bonus Pick: