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WAR GAMES SET IN ANCIENT ROME
XXI JUNIUS MMVIII
:
Contents:
Multiple Theaters:
Multiple Eras:
- ANCIENT CONQUEST
-
by
R.J. Hlavnicka
for
Excalibre Games, 1975
The ancient world of the Near East is depicted, not with areas,
but on a hex-grid with counters that contain combat and
movement points. All of a player's nations are played together
and can even combine in defense, thought not in attack. There is
no economic mechanism, so no new pieces are received as a result
of occupation, only scheduled reinforcements. times. Many of the
point goals are for taking cities. There is no stacking except
in cities. The only other way to score points is to destroy
enemy combat factors.
G
- ANCIENT CONQUEST II
-
by
Dennis P. O'Leary & R.J. Hlavnicka
for
Excalibre Games, 1978
A re-working of the immediately preceding game, the
extensions include Persians and Greeks through Alexander.
G
- ANCIENT EMPIRES
-
by
Steven Mathers
(self published),
1998
G
- ANTIKE
-
by Max Gerdts for Eggert Spiele & Rio Grande Games, 2005
Strategic level war across the Mediterranean, including Romans
and also Greeks, Germans, Phoenicians, Carthaginians, Persians,
Arabs, Egyptians and Babylonians.
Review
- BARBARIANS
-
by Keith Poulter, 1994
Series of scenarios on various Roman campaigns against their
neighbors and invasions of the Empire. Quite similar to Eagles.
Some scenarios are better than others, both in terms of balance and
rules clarity. Grognards criticize the game a bit for not having enough
detail, but the maps look wonderful regardless of possible inaccuracy
and it is a good introduction to the topic.
Review
More
- EMPIRES OF THE ANCIENT WORLD
-
by Martin Wallace for
Warfrog,
2000
General ancient world in a Mediterranean setting.
[summary]
[variant]
-
HISTORY OF THE ROMAN EMPIRE
-
by
Marco Broglia
for
Udo Grebe Gamedesign,
2008
2-4 players
In seven game turns covers the period from 60 BC to 476 AD,
obviously rather abstractly.
Still there are 42 named emperor counters and 34
differently-named barbarian groups.
Each player represents a nebulous
Roman faction as well as a barbarian group.
Players compete to control the most areas for the most points.
Works best for four.
- HISTORY OF THE WORLD
-
by
Gary Dicken & Steve Kendall (the Ragnar Brothers)
for
Gibson/Avalon Hill,
1991
History of the world's empires from earliest recorded times
to 1914.
Most of the largest empires in the Seven Ages of Man sweep across
the earth to score points. Although it has its unrealities
and omissions, who can ignore such a grand sweep of all
our yesterdays?
[Millennial scenario]
[background]
[playback]
G
- IMPERATOR
-
by
William L. Banks
for
3W,
1998
Re-issue of King of Kings
(immediately below).
G
- IMPERATOR
-
by
Frédéric Bey
for
Vae Victis,
2001
Rome vs. all of the barbarians and usurpers which appear randomly.
Map stretches from Scotland to Arabia and features area-movement.
Combat is resolved via Combat Results Table.
Appears in Vae Victis no. 42. A scenario in no. 43 simulates
the period from Marcus Aurelius to Caracalla.
- IMPERIUM ROMANUM
-
by Albert A. Nofi for West End Games, 1979
Various battles and campaigns from the Republic and Empire all the
way to Justinian.
Fascinating set of scenarios and maps, but the
accounting necessary overwhelms attempts to play.
G
- IMPERIUM ROMANUM II
-
by Albert A. Nofi for West End Games, 1985
Revised version of the above.
G
- IMPERIUM ROMANUM LITE
-
by David Kershaw for DK Games, 1999
Simplified version of the above. Now uses area movement.
Scenarios are "Octavian versus Antony and Cleopatra",
"Justinian and the reconquest of the Western Roman Empire" and
"Heraclius vs Chosrou and the Avars".
- ITALIA
-
by Andreas Steding for Phalanx Games, 2006
Events in the Italian Peninsula from the 400 BC sack of Rome to 1080 AD.
The history of the Italian peninsula, Roman Africa and Illyricum
from the foundation of Rome to the consolidation of Julius Caesar
in the first scenario and in the second, from the invasions of
the Visigoths to the consolidation of Charlemagne.
- KING OF KINGS
-
by William L. Banks for Good Industries, 1990
Includes scenarios including Roman wars.
Review
More
G
- MARE MEDITERRANEUM
-
by Jean de Poél for
Historien Spielegalerie,
1989
Trading around the ancient Mediterranean Sea from 300 BC.
Includes ancient Rome.
[Review: Kulkmann]
[Rules: Game Cabinet]
[Brettspiele]
- MARE NOSTRUM
-
by Serge Laget for Descartes Editeur/Eurogames, 2003
Trading and fighting around the ancient Mediterranean Se.
Besides ancient Rome includes Greeks, Carthage, Babylon,
Persia. Supplemented by a 2005 expansion kit:
Mare Nostrum - Mythology Expansion.
[Review]
- PAX ROMANA
-
by Richard H. Berg for GMT Games, 2006
1-4 players
Europe from 300 BC to the end of the first century BC, emphasizing
strategic operations, raising armies, colonization, fighting
barbarians and maintaining political stability at home.
Scenarios include conflicts against Carthage, Greeks, Seleucids,
etc. Components: one map, 55 cards, 400+ counters, various
play aids and charts.
- PENINSULA ITALICA
-
by Camelot, 1993
Wars between tribes in Italian peninsula from earliest memory to
conquest by Rome.
G
- REPUBLIC OF CARTHAGE
-
by Rick Heli, 1998
Carthaginian Senate from first expansions right down to the Third
Punic War (and beyond?).
[Website]
- REPUBLIC OF ROME
-
by Richard Berthold for Avalon Hill, 1990
Roman Senate from the first Punic War to the end of the Republic.
An Illuminati-style influence game with a negotiation and shared empire
building game layered on top. Three games in one (with a probable duration
to match). Intrigue in unending complexity with subtleties
probably unrealized by most players. Very historical.
[analysis]
[errata]
[timeline]
[summary]
[war summary]
[variant]
[background]
Review: Grognard
Review:
Game Cabinet
G
- VI AGAINST ROME
-
by John Sutcliffe
for 3W,
1994
Card-driven war game along the lines of We the People
offering a variety of strategic scenarios.
G
Third Century BC:
- BARBARIAN
-
by
Daniel A. Fournie
for
GMT,
2008
for 1-2 players
Module intended for use with SPQR includes
five battles:
First Century BC:
- CAESAR XL
-
by Joseph Miranda for
Victory Point Games,
2008
for 2 players
Julius Caesar vs. Pompey and the Senate. The XL of the title
refers to the 40 cards and also 40 square counters in the game.
Each unit is a legion or leader, each turn about six months.
The color, point-to-point map is just 11x17".
- DAS ENDE DES TRIUMVERATS
-
by
Max Gabrian & Johannes Ackva
for
Lookout Games/Z-Man Games,
2005
Players take on the role of one of three leaders in ancient Rome:
Caesar, Pompeius, or Crassus. This is the German edition.
Review
- THE END OF THE TRIUMVERATE
-
by Max Gabrian & Johannes Ackva for Lookout Games & Z-Man Games,
2005
Players take on the role of one of three leaders in ancient Rome:
Caesar, Pompeius, or Crassus. This is the English edition.
Review
- ROMAN CIVIL WAR
-
by
Joseph Miranda
for
Decision Games (Strategy & Tactics no. 157),
1993
Gaius Julius Caesar versus Gnaeus Pompeius Magnus and the Senate.
Review
More
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First Century AD:
- NERO
-
by Richard Berg for Phalanx, 2002
3-4 players
Game length for The Year of the Four Emperors 69 A.D. is
90-120 minutes .
Third Century AD:
- BARBARIAN, KINGDOM AND EMPIRE
-
by Erik Wilson for Icarus Games, 1983; re-published by Excalibre
Multi-player wargame set in ancient Roman and post-Roman periods.
Fascinating idea has players begin as barbarians, reach critical mass,
transition to a whole new set of rules and units as a kingdom, then
transition again into an empire with another new set of rules and units,
then when this becomes decadent, re-cycle into a new barbarian horde.
Players can go all day long and see who has done the best during a
single cycle.
There are also more structured scenarios which depict more historical
situations.
Map employs area movement and includes cities and income. Roads confer
a movement bonus.
Very satisfying overall.
Later re-done independently as
RISE AND FALL.
Review
[analysis]
[scenario chart]
More
G
- CONQUEST OF THE EMPIRE
-
by Lawrence Harris for Milton Bradley, 1984
Re-issue of
VI CAESARS
with plastic pieces.
G
- CONQUEST OF THE EMPIRE
-
by Martin Wallace and Lawrence Harris for Eagle Games, 2005
Includes two games which can be played with the same board and
pieces. The first is a re-issue of the original game of the same
name (see above) with changes to the catapult rules; the second
is a new game by Maritn Wallace based on his Struggle of
Empires. Pieces are still plastic.
- IMPERIAL GOVERNOR
-
by Ken Broadhurst for Philmar, 1979
Playable by 3-6. Features a hexagonal grid map which includes
Ireland and northern Arabia. Players collect income, buy and
maintain units and use leaders to move their armies. Unoccupied
areas can be colonized and there are many random events, most of
which affect the Romans who begin the game in prime position. Map
looks rather unusual with a misshapen Black Sea and
strangely-placed Italian boot.
G
- LEST DARKNESS FALL: ROME IN CRISIS, 235-285
-
by Ty Bomba and Joseph Miranda for Decision Games, 2006
Strategic level game for two with one playing the Romans and the
other barbarian Germanic tribes, Parthia, Palmyra and rebel forces
from within the empire. Appears to have nothing to do with the
great time travel novel,
Lest Darkness Fall
by L. Sprague de Camp.
- RISE AND FALL
-
by Karsten Engelmann for EMS, 1989
Multi-player wargame is an unauthorized reworking of
BARBARIAN, KINGDOM AND EMPIRE.
The idea of progression from barbarians to kingdom to empire is
preserved, but now there are considerably more units and much more
dicerolling. Combat is simplified, being tased on the "to hit"
roll rather than a combat results table. Presentation is much
nicer with larger, nicer counters and a mounted board. While the
basic scenario is set in the ancient Roman era, there are others
that cover later periods. Vikings are included for example. This
version is probably more accessible while the original more
historically-accurate. Either one is an stimulating experience.
[chart]
[analysis]
G
- ROMA
-
by
Marco Donadoni
for International Team, later by Editrice Giochi, 1986
In this style of Risk, this is set around Mare
Nostrum, id est the ancient Mediterranean littoral. Both
land and sea-based units are included, as are some elements of
diplomacy. The advanced rules permit simultaneous movement. Later
re-published by Editrice Giochi after International Team went
out of business.
- VI CAESARS
-
by Lawrence Harris for The Citadel, 1982
Interesting light wargame in which at least six different would-be
emperors contend over the ancient Roman empire.
Area map is divided into the historical provinces of the empire as
it stood in Trajan's time, i.e. including Dacia.
Pieces include caesars, generals, infantry, elite infantry, catapults,
cities, capital cities, fortified cities, short roads and long roads.
Players choose their capital from one of Hispania, Italia, Macedonia,
Galatia (south Asia Minor), Egyptus and Numidia.
The sequence of player is Income, Move, Combat, Purchase.
Income is produced based on values printed on the board.
Movement is by land or sea, one or two areas per turn, except that
one may travel infinitely by road.
Combat is resolved via tactical display, the winner in each column
being the side with
the highest die roll added to the number of combat factors.
The overall strategic situation is apparently meant to reflect that
of the period just prior to Constantine's rise to power, but very
tenuously.
Roads and catapults are overly powerful.
The roads that players build would have already existed.
Island provinces like Sardinia-Corsica are much too valuable.
Good points are that the rules are all of two pages, the map does
provide all of the historical names of the various provinces and
the game flows well with a fun feeling.
Later re-published with plastic pieces as
CONQUEST OF THE EMPIRE,
part of Milton Bradley's GameMaster series.
- ROME ET CARTHAGE
-
by Jean-René Vernes for Parker Brothers, 1954; also
published under titles: Cartago, Mediterranee, Mediterranean
Two to four players based in Rome, Carthage, Constantinople and
Alexandria struggle for dominance of the Mediterranean basin.
Map is of the point-to-point variety and pieces are stand up
plastic figures. Combat is resolved by simultaneous revelation
of traditional cards. Not strongly historical.
Bruno Faidutti
Fourth Century AD:
- ALARIC THE GOTH
-
by SSG
Light wargame about the invasions of Rome by the Goths.
A bit too abstracted to be truly interesting. Companion to
ATTILA THE HUN.
Review
- ATTILA THE HUN
-
by SSG
Light wargame about the invasions of Rome by the Huns.
A bit too abstracted to be truly interesting. Companion to
ALARIC THE GOTH.
- ATTILA: SCOURGE O' GOD
-
by XTR (Command no. 47)
The invasions of Rome by the Huns.
G
- BARBARIANS
-
by Neal Zimmerer for
Yaquinto, 1981
The sack of Rome.
G
- BARBARIANS
-
by Camelot, 1993
for 3-6 players lasting 4 hours
A fast game on the decline and fall of the Roman Empire starting from 350 AD.
Players take on the roles of either Romans or barbarians.
Different troops with different combat capacities are available, their
effectiveness depending on terrain.
Barbarian tribes pillage the Roman provinces while Romans recruit
(and maintain) legions and fleets with tax monies.
Victory conditions vary on the player's.
Review (Italian)
Review (Italian)
Review (Italian)
- DECLINE AND FALL OF THE ROMAN EMPIRE
-
by Terrence Donnelly, for Wargames Research Group, 1972, for Ariel, 1977
In 375 a Germanic tribe called the Ostrogoths had been peacefully
existing in what is now southern Russia when their kingdom was
destroyed by ferocious Huns riding out of the East. This set off a
chain reaction causing Goths and Vandals tribes to attack Gaul and
Britain. Eventually some of them reached Spain and even Africa.
Very nice, elegant concept, but flawed due to near-perfect
strategy for the Romans and almost no chance for the Vandals.
Review
G
- FALL OF ROME
-
by John Michael Young for SPI, 1973
(Strategy & Tactics no. 39)
Strategic, solitaire game in which Rome tries to hold off
invading barbarians.
G
- FALL OF ROME
-
by Decision Games, 1997 (Strategy & Tactics no. 181)
Re-issue of the above SPI title.
G
- GERMANICA
-
Sub-game, part of
KAMPF UM ROM - HUNNEN, RÖMER und GERMANEN
- KAMPF UM ROM - HUNNEN, RÖMER und GERMANEN
-
by Gerhard H. Kuhlmann for Kuhlmann Geschichtsspiele, 1995
for 3-4 players aged 16 and up
Actually two games in one, the other being called
GERMANICA by Hartmut Witt.
- MARCH ON ROME
-
by Schutze Games, 2002
Set during the collapse of the empire.
- MARCH ON ROME
-
by
Lloyd Krassner & Alessandro Crespi
for
Warp Spawn Games,
2005
Up to six players fight over the empire's provinces, amid the
barbarian invasions.
Single Theater:
Pyrrhus:
- PYRRHIC VICTORY: LEGION VS. PHALANX, 280-275 B.C.
-
by
Mike Markowitz
for
XTR Corp.,
1992
for 2 players
This is a variant for
I AM SPARTACUS
and a copy of that game is required to play.
Covers Pyrrhus' attacks on Rome. It is also possible for
Carthage to participate.
-
Punic:
CARTHAGE: THE ANCIENT WORLD: VOL. II
-
by Richard Berg
for
GMT,
2005
Covers the 20-year First Punic War campaign and a shorter
scenario for the opening moves on Sicily.
- HANNIBAL
-
by Laurence J. Rusiecki for Histo Games, 1969
The map includes part of North Africa and Sicily as well as the
Italian peninsula.
Each turn represents a year. Subsequent editions were published in 1972
and 1973. It is claimed that this is the first war game to
feature combat in the hex rather than across a hex side.
Also the first of many games to sport this title.
- HANNIBAL: ROME AND CARTHAGE IN THE SECOND PUNIC WAR 219 -202 BC
-
by Glenn E. Kidd for Aulic Council, 1983
This one simulates the non-player Senates of each side which tend
to limit the player's actions. Seventy-six action cards are used to
try to bend one's Senate to one's will.
- HANNIBAL: THE ITALIAN CAMPAIGN
-
by P.L. Hollinger for Simulations Canada, 1983
As the title says, Hannibal's Italian campaign.
Includes rules for sieges, recruitment, and Roman elections.
- HANNIBAL: ROME VS CARTHAGE
-
by Mark Simonitch for Avalon Hill
Wargame for two on the Second Punic War is fairly light
compared to a traditional wargame. It uses the system begun with
We, the People including point-to-point
movement and plenty of event cards. In addition it has battle cards used
to resolve combat. Probably the most successful game in the series.
Because of the luck of the draw issues, it may not always be very good
history, but it does work well as a game of maneuver and
counter-maneuver.
People are already beginning to develop standard openings,
strategies and
tactics which is much akin to the playing of Chess. And they're
using chessclocks as well.
Review
More
G
- HANNIBAL: THE SECOND PUNIC WAR
-
by
John Sutcliffe
for
Decision Games, (Strategy & Tactics no. 141),
1991
Uncomplicated wargame of the Second Punic War
for two using the House Divided system
for movement and unit promotion. Not bad, but sometimes feels too
abstracted. There are rules problems as well. Play this one with
some of the web-suggested fixes or try the next game below.
G
- HANNIBAL ANTE PORTAS
-
by Robert Sypek, Piotr Pawlowski & Leszek Filipowicz, 1994
for 2-3 players
"Hannibal at the Gates" is a strategic level game on the
Second Punic War, including infantry, cavalry, fleets and
elephants. Each game turn is supposed to represent a day.
Battles are fought out on a separate battle board.
- HANNIBAL BARKAS
by Robert Zak for Gry Leonardo, 2007
for 2-5 players
Currently this game is printed only in Polish. This is a
card-driven war game with each card being playable in one of
four ways: to gain gold, to activate armies, as an event or as
an immediate reaction or interrupt to opponent play. Includes
280 cards for six nations (each having its own deck). There
are 400 tokens.
THE PUNIC WARS
by
Irad B. Hardy
for
SPI (Strategy & Tactics no. 53),
1975
Simulation of the Second Punic War has
too great a balancing mechanism as it it is possible to play for
nine hours and still wind up with a tie. I have always thought it
amusing that leaders could walk (alone) across any body of water.
G
ROME INVICTA?
by
Philip Sabin & Garrett Mills
for
Society of Ancients,
2008
2 players
On a map of Italia delineated as seventeen regions, players
simulates the first two years of Hannibal's visit to the
Italian peninsula.
Included are thirty-six counters and a twenty-page rule book.
Army strengths are tracked off map.
Ambush rules are included.
ROME'S GREATEST FOE
by
Ryan S. Johnson
for
Guild of Blades,
2002
2 players
Simulates the second Punic War on a map of territories.
Included are 180 playing pieces and a ten-sided die.
Army strengths are tracked off map.
Ambush rules are included.
- HISPANIA
-
by Andreas Steding, self-published, for Azure Wish Enterprises, 1994
Wargame in the Britannia system, this time set in the
Spanish Peninsula from the Carthaginians to the Christian Reconquista.
One of the better outings for this system. More thorough and also
longer than Britannia.
Review
[summary]
[errata]
[variant]
[barbaric VP chart]
G
- IBEROS
-
by Javier Romero for Ludopress Alea, 2002
2 players
Warfare in the Iberian peninsula.
Carthaginians, Romans and Sertorians appear, among others.
Gaul:
- CAESAR'S LEGIONS
-
by Loren Wiseman and Don Greenwood for Avalon Hill, 1975
Re-issue of Eagles, i.e. simulating campaigns against
the Germans. Five scenarios are available from Caesar's campaigns
to the Batavian revolt of 70 AD. The map is a hexagonal grid and
there are cards to affect battle results. Roman units are
cohort-sized. German units enjoy "hidden movement". Over 400
counters are included with a 16-page instructions booklet.
G
- CAESAR: THE CIVIL WARS
-
by GMT
Caesar's campaigns versus Pompeii and the Senate.
G
- CAESAR: CONQUEST OF GAUL
-
by Richard Berg and Mark Herman for
GMT, 1998
Caesar's campaigns in Gaul.
G
- CAESAR IN GALLIA
-
by Decision Games, 1993 (Strategy & Tactics no. 165)
Caesar's campaigns in Gaul. Map covers Britain, Gaul and
Hispania.
The system is shared with the games
Trajan, Roman Civil War and Germania.
G
- JULIUS CAESAR
-
by Richard H. Berg for TSR, 1985
Two-player game of Caesar's conquests of the Gauls, 58 to 50 BC.
The Caesar player tries to control as many tribes as possible.
Rules for a nine-year campaign are included.
Map has a superimposed hexagonal grid.
G
Germania:
- EAGLES: ROME ON THE RHINE FRONTIER, AD 15
-
by Loren Wiseman for Game Designers Workshop, 1974
Five Roman invasions of Germany from Caesar to the
campaign to recover the eagles lost to Hermann to the
Batavian revolt of 70 AD.
- GERMANIA: DRUSUS' CAMPAIGNS 12-9 BC
-
by Andy Grainger for Society of Ancients, year unknown
Solitaire game using area movement depicting
Drusus' operations among the Germans, who are controlled by the
game.
- GERMANIA: ROME BEYOND THE RHINE
-
by Decision Games, 1995 (Strategy & Tactics no. 175)
Roman operations among the Germans. Includes one map and 280
counters. The system is shared with the games
Trajan, Roman Civil War and Caesar in Gallia.
G
Britannia:
- BRITANNIA
-
by Lewis Pulsipher for Gibsons Games and Avalon Hill, 1986;
second edition
for Fantasy Flight Games and Welt der Spiele
History of Britain from Roman invasion to William the Conqueror.
One of the first and best games of this type. Requires four players
and about as many hours.
[playback]
[summary]
[Britannia-style Games]
G
- CARATACUS
-
by Richard Berg and Mark Herman for
GMT, 2000
for 2 players
Expansion module for
CAESAR: CONQUEST OF GAUL
includes "The Medway" AD 43 and "Wales" AD51, which is to say
Claudius' war to conquer and consolidate ancient Britannia.
The name of the British leader is also sometimes spelled "Caractacus".
- DRUID
-
by Richard Berg for West End Games, 1984
Strategic-level simulation of Boudicca's Rebellion of 61 AD.
- HELL HATH NO FURY
-
by Robert Hulston & Tom Sundell for 3W, 1985
(The Wargamer no. 38)
Stategic simulation of Boudicca's revolt in Britain.
G
Parthia:
- TRAJAN
-
by Joseph Miranda for Decision Games, 1991
(Strategy & Tactics no. 145)
Conquests of Trajan in the east.
G
Byzantine Reconquest:
- BELISAIRE
-
by HC (Vae Victis no. 5)
Belisarius' attempts to win back the Italian peninsula for
the Byzantine empire.
G
- JUSTINIAN
-
by Richard Berg for
GMT, 1999
Justinian's attempt to reconstitute the West Roman Empire.
G
Individual Battles:
Multiple Eras:
- ANCIENTS
-
by William L. Banks
for Good Industries/3W,
1990
Rules and scenarios for ancient battles, adapting miniatures
systems and small plastic pieces to a board demarcated by a
hexagonal grid. A companion game to King
of Kings (itself later republished by 3W as Imperator).
G
- ANCIENTS II
-
by William L. Banks
for 3W,
1992
Re-issue of the above.
- CENTURION
-
by Albert A. Nofi for SPI, 1971 (Strategy & Tactics no. 25)
Very early war game for SPI simulates 17 battles from 106 BC against
the Numidians to 552 AD versus the Ostrogoths. Spartacus,
Caesar's Gallic campaigns, the Roman Civil War, the Roman invasion of
Britain and Teutoburgerwald are all included. Counters represent
about 500 men each and a game turn 15-20 minutes.
G
- CHAMPS DE BATAILLE: D'ALEXANDRE Á HANNIBAL
-
by Nicolas Stratigos, Théophile Monnier & Stéphane Martin for Vae Victis, 2000
Board game version of DBM (miniatures) rules. Includes counters
for Romans in the periods of Camillus and the Punic Wars.
- CHARIOT
-
by J. Young for SPI, 1975
Includes battles drawn from the Roman era.
G
- COMMANDS & COLORS: ANCIENTS
-
by Richard Borg for
GMT,
2006
Two-player tactical battles includes some drawn from the Roman era.
Supplemented by three expansion kits:
- Commands & Colors: Ancients Expansion Pack #1:
Greece & Eastern Kingdoms
- Commands & Colors Ancients: Expansion Pack 2:
Rome and the Barbarians
- Commands & Colors Ancients: Expansion Pack 3:
The Roman Civil Wars
DELUXE SPQR
-
by Richard Berg and Mark Herman for
GMT, 2008
Re-working of SPQR
which collects together scenarios from many different modules
all in one package. The complete list is thus:
- Beneventum, Bagradas, Cannae, Zama, and Cynocephalae (from SPQR)
- Baecula, Ilipa (from AFRICANUS)
- Trebbia, Metaurus (from CONSUL FOR ROME)
- Magnesia (from WAR ELEPHANT)
- Heraclea, Asculum (from PYRRHIC VICTORY)
- Muthul River, Cirta (from JUGURTHA)
[Buy it at Amazon]
- FOUR BATTLES OF THE ANCIENT WORLD
-
by Wayland Grace & Larry Baggett for Decision Games, 1992
Simulations of individual battles
including Cannae, Pharsalus and Teutoburger Wald.
G
- FOUR BATTLES OF THE ANCIENT WORLD II
-
by Wayland Grace & Larry Baggett for Decision Games, 1997
Simulations of individual battles
including Metaurus (Hasdrubal), Carrhae and Idivisto (Germans).
G
- FOUR BATTLES OF THE ANCIENT WORLD III
-
by Wayland Grace & Larry Baggett for Decision Games, 2000
Simulations of individual battles
including Lake Trasimene, Menda, Boudicca and Adrianople.
G
- LEGION
-
by John Young for SPI, 1975
Part of the series of games that simulates tactical battles across
the ages. Here the Roman legions can fight barbarians,
Carthaginians or other Roman legions. Solitaire possibilities
are included.
G
- LEGION
-
by Al Margolis for Fantasy Games Unlimited, 1976
Miniatures game on a grand tactical scale. Orders are written
and simultaneously resolved.
- LEGION
-
by Philip Sabin for Society of Ancients, 1997
A miniatures-style that is played on a hex board.
Thirty-six different scenarios are presented.
- MEN-AT-ARMS
-
by James F. Dunnigan
for
3W (Strategy & Tactics no. 137),
1990
Includes Roman battles.
[more]
- SPQR
-
by Richard Berg and Mark Herman for
GMT,
1992
Battles of Cannae and Zama (second Punic War);
Cynoscephalae (Macedonian War); Beneventum (Pyrrhic War);
Bagradas Plains (first Punic War).
G
- STRATEGY 1
-
by
Redmond A. Simonsen,
James F. Dunnigan,
John Young &
Stephen B. Patrick
for
SPI,
1971
Permits recreation of a series of conflicts from many periods
throughout history, Including Roman battles.
G
- TRIREME
-
by Ed Smith for Decalset, 1973 (re-issued by Battleline; re-issued by
Avalon Hill, 1980)
Naval battles including several Roman-era ones.
G
- WAR GALLEY
-
by Richard Berg and Mark Herman for
GMT
1997
Operational wargame depicting naval battles during the Classical Greek
and Roman periods. Most of the interest will be from Classical history
fans and stems from the backgrounds given with the
scenarios.
As a game, there do not seem to be many different
strategic approaches available and much of the game is more like riding
along with events with a tactical decision or two along the way.
The theme is stretched in ways one doesn't want to think about when
the rules say things like "each ship counter actually represents four
individual ships." The command and control rules are good insofar as
they exist, but do not in reality seem to add much interest or difficult
decisionmaking to the proceedings.
Review
[summary]
[movement]
[notes]
[background]
[scenarios]
More
G
Pre-Punic Wars:
- PYRRHIC VICTORY
-
by
Mark Herman and Richard Berg
for
GMT,
1993
Pyrrhus' "victory" over the Romans.
- THE RISE OF THE ROMAN REPUBLIC: THE ANCIENT WORLD, VOL. I
-
by Richard Berg for GMT, 2003
Scenarios for the Samnite Wars, the invasion of Pyrrhus and the first 3
years of Hannibal.
1st Punic War:
- CHICKEN OF THE SEA
-
by GPG, (Gamefix no. 3)
Naval battle during the first Punic War.
G
2nd Punic War:
- AFRICANUS
-
by Mark Herman and Richard Berg for
GMT
Two battles won by Publius Cornelius Scipio in
Spain during the second Punic War prior to invasion of Africa:
Baecula, 208 BC and Ilipa, 206 BC.
- CANNAE
-
by
Historien Spielegalerie,
1986
for 2-4 players
Rome's loss to Hannibal in the second Punic War.
Brettspiele
- CANNAE
-
by IES
Rome's loss to Hannibal in the second Punic War.
- CONSUL FOR ROME
-
by Mark Herman & Richard Berg for
GMT,
1992
Battles of Trebbia and Metaurus in Italy during the second
Punic War. Expansion kit for the game SPQR.
- HANBA'AL: AMBUSH AT THE TREBBIA
-
by Glyn R. Sparkes for battle-market, 2007
Battle of Trebbia as published in battle-market magazine.
- ROME AT WAR I: HANNIBAL AT BAY
-
by Stephen Jackson for Avalanche Games, 2000
Includes five battles at moderate complexity:
The Tower (Masinissa lures
Hanno's Carthaginian cavalry into an ambush by Scipio's
heavy cavalry at the Watchtower of Agathocles), Great
Plains (Scipio tries to force Hasdrubal to retreat into the interior),
Cirta (Laelius and Masinissa pursue Syphax' Numidians), Zama and Tunes.
- RÖMER GEGEN KARTHAGER
-
by Hausser, 1970
Based on the battle at the Metauro in 207 BC, where Hannibal lost
against Gaius Claudius Nero. Units can move one to three spaces and
battles are resolved by simple dice rolls, modified by unit strength
and terrain. The aim is to kill the opponent's leader or to capture
his "flag-space". Said to be a rare collector's item.
- ZAMA
-
by Wayland Grace & Larry Baggett for Decision Games, 1992
Final battle of the second Punic War.
Late Republic:
- THE CONQUERORS
-
by Richard Berg for SPI, 1977
Rome after the Second Punic War, specifically the Second Macedonian
War vs. Philip V and the Syrian War against Antiochus.
G
- DICTATOR
-
by Mark Herman & Richard Berg for
GMT,
1995
Battles against (1) Jugurtha and the Numidians;
(2) the Cimbri, Teutones and Ambrones; and (2) Mithridates of
Pontus. Expansion kit for the game
CAESAR: THE CIVIL WARS.
- I AM SPARTACUS
-
by Mike Markowitz for XTR, 1992 (Command no. 15);
re-published in Command Magazine Japan, 2002 (no. 43)
Spartacan revolt in the southern Italian peninsula.
Includes 14 pages of rules, 189 counters and a map.
G
- JUGURTHA
-
by Mark Herman for
GMT,
1998
Battles of the Jugurthine War: The Muthul River, 109 BC and Cirta,
106 BC.
- WAR ELEPHANT
-
by Richard Berg and Mark Herman for
GMT, 1992
Battles against the Seleucids:
Raphia, 217 BC and Magnesia, 190 BC.
1st Triumverate:
- ALESIA GREAT BATTLES OF HISTORY
-
by Richard Berg and Mark Herman for
GMT,
2005
Alesia as part of GMT's Great Battles of History series.
- ALESIA 52 B.C., THE JURASSIAN HYPOTHESIS
-
by Frédéric Bey for Canons en Carton, 2005
This wargame has a point of view, namely a discussion of which
was the actual siege described in Caesar's writings. Maps of the
two sites are presented and the player can play both sites and
decide which fits the narrative more accurately. (Has anyone
considered the possibility that Caesar made most of it up?)
- ALESIA 52
-
by HC (Vae Victis no. 21)
Gaius Julius Caesar's taking of the Gallic stronghold.
G
- CAESAR'S EPIC BATTLE OF ALESIA
-
by R. Bradley for Bradley (re-published by Avalon Hill, 1976)
Wargame about Gaius Julius Caesar's taking of the Gallic stronghold.
Fascinating situation as Vercingetorix and the Gauls are besieged
inside Alesia while Caesar himself is surrounded by yet more Gauls,
whose actual locations are hidden. The Gauls are going to strike
somewhere, sometime, but where and when?
Review
G
- CAESAR IN ALEXANDRIA
-
by Richard Berg and Mark Herman for
GMT,
2001
Julius Caesar's conflicts with the Egyptians in 47 BC.
- GALLIC WARS
-
by Lloyd Krassner & Alessandro Crespi for
Warp Spawn Games,
2005
Battle game for two realized using cards.
- PHARSALUS
-
by
Game Designers Workshop,
1977
Battle of the end of the civil war between Gaius Julius Caesar
and Pompey.
G
2nd Triumverate:
- ACTIUM
-
by
Historien Spielegalerie,
1995
for 2-4 players
Tactical naval battle between Octavian and
Antony with Cleopatra.
Brettspiele
First Century AD:
- JERUSALEM 70 AD
-
by
Lloyd Krassner &
Alessandro Crespi
for
Warp Spawn Games,
2005
for 2 players
Card game representing the Jewish revolt. Each player uses his
own set of cards.
- ROME AT WAR III: QUEEN OF THE CELTS
-
by William Sariego for Avalanche Games, 2007
Nine scenarios on Vespasian and the Boudiccan revolt:
The Medway (43),
The Thames (43),
The Fall of Camulodunum (43),
Rape of Maiden Castle (45),
Hit and Run (47),
Last Stand at Carsws (51),
A Woman Scorned (60),
Search and Destroy (73),
Celtic Twilight (84).
- SIEGE OF JERUSALEM
-
by B. Sinigaglio, Fred Schachter & Steve Weiss
for Historical Perspectives (re-issued by Avalon Hill 1989, then by
MMP),
1976
Taking of Jerusalem during the reign of Vespasian.
G
Decline:
- LIMES
-
by Martin Schlegel, unpublished
Card game of Teutonic tribes trying to overcome Roman walls.
- ROME AT WAR II: FADING LEGIONS
-
by Stephen Jackson
for
Avalanche Press,
2002
Includes the following battles:
Strasbourg (357 AD),
Tigris,
Ctesiphon,
Megara,
Phrygia and
Sumere (all in 363),
Nacolia (366),
Argentum (376),
Ad Salices and Dibaltum (377),
Adrianople (378).
Byzantine Reconquest:
- CATAPHRACT
-
by Richard Berg and Mark Herman for
GMT, 1999
Major battles during Justinian's attempt to reconstitute the
West Roman half of the Empire.
A Cataphract was a heavily-armored cavalry soldier who could also
fire arrows, the
ultimate mounted armored warrior of the ancient world.
G
Other Topics:
The Arena:
- ARENA
-
by Trevor Blake for Countermoves, 2002
for 2 or more players
This Christians vs. Lions game is
downloadable
(volume 1, issue 2).
- ARÈNE
-
by
Bruno Faidutti
for
Jeux et Strategie,
1986
for 2-6 players
Published in the French magazine Jeux et Stratégie #41,
includes two games:
- BEN HUR - chariot race
- SPARTACUS - gladiators fighting in the arena
L
- BRUNCH AT THE COLISEUM
-
by Inner City Games
for 2-8 players
Playing the roles of slaves, gladiators or lions, players
have a limited number of actions, e.g. run, eat to recover
strength, pick up items, attack, taunt, throw a limb into
the crowd, beseech the gods or work the crowd for food or
weapons.
- CHRISTIANS AND LIONS
-
by Steve Davidson and Douglas J. Woods for Omicron Games Company, 1982
1-3 players.
In the arena.
Includes 28-page booklet, 8.5"x11" mapboard and 100 counters uncut.
Reviewed in Fantasy Gamer #4.
- CLASH OF THE GLADIATORS
-
by Reiner Knizia for Rio Grande Games, 2002
Essentially a dice game with some board tactics on a hex board.
Supports 2-5 players.
Review
- GLADIATOR
-
by Michael Matheny
for Avalon Hill,
1981
In the arena.
G
- GLADIATOR: MEN VS. ANIMALS
-
by
John Lewis & Daryl A. Shirley
for
Bearhug Publications, 1979
In the arena.
- GLADIATOR: MEN VS. MEN
-
by
John Lewis & Daryl A. Shirley
for
Bearhug Publications, 1979
In the arena.
- GLADIATORS
-
by Hugh T. McGowan for Fantasy Games Unlimited, 1975
In the arena.
- GLADIOLUS
-
by Andy Gittins for Society of Ancients, 1992
for 2 players
Card game simulation a fight between two arena gladiators.
Each player is represented by a miniature or counter on a map
and has cards appropriate for his fighting style. Play is "you
go - I go" in sequence. Six different types of gladiators area
available.
- KAMPF DER GLADIATOREN
-
by Reiner Knizia for Hans im Glück, 2002
Essentially a dice game with some board tactics on a hex board.
Supports 2-5 players.
Review
- LIONS AND GLADIATORS
-
by Lloyd Krassner & Alessandro Crespi for
Warp Spawn Games, 2006
One player represents the gladiators, the other the lions in this
dice game.
- LUDUS GLADIATORIUS
-
by em4miniatures, 2005
Gladiatorial game with 5 pre-painted miniatures who fight it out
on a hexagonal board. Each fighter comes with a different set of
special moves.
- LUDUS GLADIATORIUS 2
-
by em4miniatures, 2007
Can be used as an expansion to the original game (above) or as a
standalone. Adds more figures, rules and a campaign system.
-
MORITURI TE SALUTANT
-
by
Bill Lucas
for Gladiator Miniatures/Black Hat Miniatures,
2008
2-8 players
Miniatures rulesbook for gladiator combat.
Played on a hexagonal grid and
employs twenty-sided dice to resolve combat.
There are twelve different types of gladiators who each have
different abilities.
A meta-system posits players as owners of gladiator schools
in which each school tries to become the most successful.
- VOX POPULI
-
by Francis Pacherie for Tilsit, 1999
by Clash of Arms, 2000
for 3-6 players.
Players represent Roman notables. Each has his own stable of gladiators.
Chariot Racing:
- ARÈNE
-
by
Bruno Faidutti
for
Jeux et Strategie,
1986
for 2-6 players
Published in the French magazine Jeux et Stratégie #41,
includes two games:
- BEN HUR - chariot race
- SPARTACUS - gladiators fighting in the arena
L
- BEN HVR
-
by Peter Perla,
self-published
2004
3-6 players
A 7-lap race playable in 60-90 minutes permitting swerving and
whipping of opponents.
Players take turns moving via simultaneous play of movement cards.
Inertia is modelled by having players give up an endurance
chip each time they change speeds by more than two. There are
rules for whipping opponents. Lane changes are accomplished via
special swerve cards. Curves are rated for their safe speeds which
are not exceeded without consequence. Drivers who fall off their
chariots may run to another and try to supplant its driver.
Desk-top published, monochrome with
color borders. Also included are 12 chips, die, lap marker,
12 action cards, a paper chariot and driver, 12 fate cards and
three-piece map.
L
- BEN HVRT
-
by James Ernest for Cheapass Games, 1996
Chariot-racing game featuring auctions of cards such as
chariot improvements, die roll modifiers or better drivers.
-
- CIRCUS MAXIMUS
-
by Michael Matheny for Avalon Hill, 1980
Chariot racing.
Review
G
- CIRCUS MINIMUS
-
by Dean Essig for The Gamers, 2000
Less complicated version of the Avalon Hill
CIRCUS MAXIMUS.
- HIPPODROME
-
by
Gary Graber
for
Minden Games,
2006
3-5 players
An 11" x 25" map permits five-lane chariot racing. Uses a standard
deck of cards to regulate movement, whipping and ramming.
- HIPPOMANIA
-
by Lloyd Krassner & Alessandro Crespi for
Warp Spawn Games,
2005
Card game of chariot racing for up to four. Chariots and
drivers have varying capabilities.
Miscellaneous:
- GLORY OF ROME
-
by Taurus Ltd., 1976
Strategic, small map metal miniatures game covering the Punic
Wars period, including periods between the wars. Includes leaders,
who arrive and depart per a schedule. Combat is via CRT.
- IDES OF MARCH
-
by Neal Zimmerer for Mayfair, 1981
Mark Antony attempts to rescue Julius Caesar from Brutus and the
gang before it's too late.
- O GUERREIRO
-
by Antonio Marcelo for Riachuel Games, 2003
"The Warrior" simulates combat in the age of swords with a diceless
system. Modules include "Village of the Brave Ones", a combat between
Picts and Romans and "Sea of Blood" where Greek and Phoenician pirate
galleys attack Roman merchants.
- POMERIUM
-
by Steven Cranmer for
Warp Spawn Games,
2001
Solitaire game set in the period AD 50-150. As the emperor has
just died, the player attempts to become the new ruler. The term
pomerium refers to the area of the capital into which it was
illegal to bring troops.
Roman History and Culture:
Bibliography:
- Cornell, T.J.
The Beginnings of Rome: Italy and Rome from the Bronze Age to the
Punic Wars (c.1000-264 BC)
(1995)
- Crawford, Michael Hewson,
The Roman Republic
(1993)
- Gruen, Erich S.,
The Last Generation of the Roman Republic
(1995)
- Hamilton, Edith,
The Roman Way
(1993)
- Langguth, A.J.,
A Noise of War: Caesar, Pompey, Octavian and the Struggle for Rome
(1994)
- Livy,
The War with Hannibal
(1965)
- Liddell Hart, Basil Henry,
Scipio Africanus/Greater than Napoleon
(1994)
- Polybius,
The Rise of the Roman Empire
(1980)
- Rodgers, William Ledyard,
Greek and Roman Naval Warfare; A Study of Strategy, Tactics, and
Ship Design from Salamis (480 B.C. to Actium) (1964)
- Scarre, Christopher,
Chronicle of the Roman Emperors: The Reign-By-Reign Record of the
Rulers of Imperial Rome
(1995)
- Scullard, H. H.,
A History of the Roman World 753-146 B.C.
(1991)
- Shotter, David,
The Fall of the Roman Republic
(1994)
- Solomon, Jon,
The Ancient World in the Cinema: Revised and Expanded Edition
(2001)
- Atlases:
- Books on Roman Daily Life
Also ...
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