Defenders of the Realm
Richard Launius; Eagle Games; 1-4
In a fantasy setting players each choose to play one of the
King’s Champions: cleric, dwarf, eagle
rider, paladin, ranger, rogue, sorcerer or Wizard.
By card play and special abilities, they try to defeat the enemy generals and their dark forces.
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Target Earth
Jacobo Cagigal; Gen-X Games; 1-4; 90
Players represent different nations of the globe
attempting to stop an alien invasion. In all there
are 30 nations; those not being controlled by
players may decide to throw in their lot with the
aliens. The side controlling the largest part of the
earth after seven rounds wins. Components of a
nation are bases, money, units and cards. Units
fight against airborne and landed alien ships.
Players also investigate new technologies and the
nature of the alien life form. Alien activities are
determined randomly each turn and become
increasingly difficult as play goes on. There is an
advanced mode in which each player has a secret
agenda and can therefore gain sole victory, provided
of course the humans have managed to win overall.
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