Art Express
Gregory Detrez; Le Joueur; 3-6; 30
Each player receives a card showing common names,
a compound name and a verb phrase. In the
first round all players have 30 seconds to draw
the first word. As soon as his picture is
complete each tries to grab the most valuable chip
on the table. Then all drawings are revealed.
Each player can take one if he thinks he can
guess what it is. Artists whose pictures are
guessed correctly get to keep their chips.
The guesser also receives the same number of
points. Subsequent rounds continue in the same
way, though the last two may be more difficult.
[more]
Bauer sucht Frau: Das Kartenspiel
Uwe Rosenberg; AMIGO Spiel + Freizeit GmbH; 3-6; 45
"Farmer Seeks Wife" is based on a German TV show.
Cards show the start of a sentence and four
possible endings. Each player also has a set of four
guessing cards labeled A-D, i.e. one per answer and some
chips. The sentences deal mostly with
stereotypes of men and women.
A player reads the sentence and the
four endings, then each player chooses an answer
card. Players divide into pairs and the two players
try to guess what answer the other player chose. The
first successful pair exchanges chips. If only
one player guessed correctly, he gets a single
point. After 12 rounds, chips are counted,
with multiple chips in the same color counting less
than a diversity of colors.
[more]
Bizzarie
Jirí Mikolá; Jira's Games; 2-8; 30
The subject matter is the fairy tale, standard
characters like Red Riding Hood, the Wolf or a
dragon, but also player-created monsters, which
are the main focus. The latter are created by
drawing around cardboard templates,
continually evolve during play and form the "game
board". The monsters can also have word balloons
and so make statements.
Then there are cards that show what appears to
be a television screen and on the screen are
questions which cause the players to categorize
the monsters. Sample questions include things
like "which had a bat for lunch?", "which is ill
most often?", "which is still a child?", "which
is the biggest loner?", "which is a healer?",
etc. Players individually record their votes
for the top three for each. They are then
revealed and scored, the goal in scoring being to
have others match your ideas, the more the better.
The secondary goal is to understand the
characters of the monsters in light of the
thoughts of the other players.
[more]
Crazy Dancing
Xavier Duthilieux & Nicolas Thiou; Cocktail Games/Hutter Trade 6-24; 30
Players divide into three teams.
Cards specify which dance moves to incorporate
and two teams make up a crazy dance while the third
judges them who was better. Optional songs to use
are provided.
[more]
Crazy Mix
Guillaume Blossier & Fréderic Henry; Hazgaard Editions; 2-8; 15
A "spotting" game like Set in which
the goal is to find a card matching
4 attributes: foreground shape, foreground color,
foreground size and
background color. The 4 attributes are all
revealed at the same time; the first to pick it
out from among 20 cards earns 1, 2, 3 or 4 cards.
Comes in a square, tin box.
[more]
Digger
Roberto Fraga; Asmodée; 3-5
A speed and dexterity game that comes in a cute,
little round tin that contains dice, wooden pegs in
five colors and tiny individual trays where they will be
stacked, plus a timer. You roll special dice and can then take
the pieces that match, some colors being worth more
than others. You can keep rolling all you like, the
trouble being that after you stop you have to stack
up all of the pegs before the time runs out. There
are black pieces that let you steal pieces from
opponents and there
are blue pieces that do not get stacked, but go into
the box. When the blues run out the game is over.
[more]
Freeze
Andrea Meyer & Hans-Peter Stoll; BeWitched Spiele; 5-10; 20
A group of four each receive a rank card and the
group a situation card. From these the players
improvise a 45-second scene, trying to make their rank so
obvious that others can guess what it is.
For example, in a plane situation a group might
decide the pilot is rank 1 and a passenger stuck
in the bathroom rank 4. Then it will be up to
the others, based on the acting they see, to guess
which is 1, which 2, which 3 and which 4.
[more]
Gefährlich Ehrlich
Konrad Bochennek & Anja Holzapfel; Aktuell-Spiele-Verlag; 3-8; 30-60
Ever wonder how others see you?
In "Dangerously Honest" players answer different
sorts of questions in order to advance on the
track. The three question categories:
Hasen - Hosen
Susanne Galonska; IQ-Spiele; 1-8; 10-15
Each card shows a word with a vowel missing that
can be completed in several ways, e.g. H?sen can
be completed by inserting either an 'a' or an 'o'.
Eight cards are revealed and
a special die rolled to display one vowel.
All players try to find a
card in which this vowel can be inserted to
form a real word.
[more]
Killer Party
Emmanuel Viau & Céline Devillers; Cocktail Games; 8-50
The organizer gives each player a player to
"kill", i.e. get alone and say "you're dead".
When a killer accomplishes this, he takes the
target of the dead person for himself.
At the end of the game, the best serial killer
is the last standing.
[more]
Das letzte Bankett
Michael Nietzer & Oliver Wolf; GameHeads; 6-25; 30-60
In a medieval setting "The Last Banquet" divides players into
two teams: those who plan to knife the king and those who
plan to poison him. There are 25 role cards, each listing
that person's particular skills. When anyone in the faction
succeeds in the goal, all players of that faction win. Also
includes several other scenarios as well as obstacle cards to
challenge the players. The critical skill: acting.
[more]
Party Alarm
Melanie & Tobias Elger; W&L Verlag; 2 (teams)
A game of having to do difficult, unusual feats like
saying the words "tongue twister" with the tongue hanging
out.
[more]
Photo Party
Laurent Escoffier & Marc Tabourin; Cocktail Games; 6-15; 20
A player draws card, reads its instructions
and hits the button to start the 15-second timer
on his camera. After 12 pictures and cards, players see
the results. Players are trying to do things like be in
the air, be only partly in the picture, etc.
[more]
Pix
David Franck, Laurent Escoffier; GameWorks SàRL; 4-9; 30
Players must draw by means of turning square pixels on or
off; the fewer pixels you use the more points you can
score.
[more]
Psychometer
Uwe Rosenberg; Heidelberger; 3-5; 30
Lets us compare the way we feel about ourselves vs.
the way others see us. In German only with a cover
reminiscent of the movie Psycho.
[more]
Ranking
Stefan Dorra & Ralf zur Linde; Hans-im-Glück; 3-5; 30
Reminiscent of
Apples to Apples,
a topic is introduced, e.g. "Women like ..."
and everyone plays a tile face down from his set.
A few random ones from the stock are added and they
are shuffled. The board has a track with places from
0 to 6 and all the tiles begin at slot 3. Players
want their tile to have the highest ranking, but the
points earned will be reduced if anyone else deduces
which tile you own (i.e. promoting your own is
perilous). Players in turn choose any two tiles in
the same slot and move one up a row, the other down
a row. After this players may try to guess your tile
by placing a piece of your color on one of them.
When a tile reaches the 6 slot and another the 0 the
round is over. The first player to earn 15 points is
the ranKING.
[more]
Sandwich
Christine Descamps, Christophe Raimbault & Maeva da Silva; Le Joueur; 3-6; 15; 6+
Card game of preparing sandwiches. Each player is
dealt 9 ingredient cards placed face down in an
unseen stack. Then as fast as they can players grab
cards until they have nine. Then each prepares 3
sandwiches with 3 cards each and give one sandwich
to each of three other players. Players then read
out their sandwich contents and state which ones
they like best and second best; these earn points
for their makers.
[more]
Super Comics
Roberto Fraga & Christian Lemay; Le Scorpion Masqué; 3-20; 20
Each player chooses a superhero, either known or
made up on the spot and receives challenge cards
to be carried out. The active player challenges another
and they shuffle their cards, draw one at random and try
to achieve the challenge. These are
dexterity or mental challenges, e.g. the
first to takes off his socks and puts them
back on again, the first to turn around five times, the first
player to total up of the ages of all players, etc.
The winner keeps the card.
[more]
Time No Time
unknown; Goliath Toys; 2-6; 20
An electronic alarm runs while players pass action cards
around. Upon receiving a card the player must do whatever it
says as quickly as possible, e.g. rub your tummy and pat your
head at the same time, pass the card under your shirt, etc.
[more]
Die Verlobungsfeier
Roger Krykon; samhain Verlag; 9-10; 180-300
"The Engagement Party" is a murder mystery party game set
in medieval times. In addition to discovering the
murderer, players have secondary goals, e.g. framing an
older brother .
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