Asara
Michael Kiesling & Wolfgang Kramer; Ravensburger; 2-4; 45-60
Players are architects in a fantasy setting
trying to obtain the best construction
materials to erect towers.
They receive seven cards per round and then place them as
workers. Cards have colors and the first color placed in an
area dictates the only color that can be placed there,
unless a player wants to use two cards face down, which can
count as any color.
[more]
Captain Cool
Zoltán Aczél & Péter Árvai; Gém Klub/Heidelberger Spieleverlag; 2-7; 45-90
Based on the Hungarian novel
Piszkos Fred a kapitány by Jeno Rejto.
Players represent dockside gangs attempting to impress Captain Cool
and his companions who will decide which controls the local black
market. To do so they try to win bar brawls, which also brings in new
members. Family members are simultaneously placed in seven areas
– four of them pubs, the other three the HQs of gangster bosses.
Later they use cards to create chains of gangsters. Majority control
and bluffing also play roles.
[more]
De Vulgari Eloquentia
Mario Papini; Lookout Games/Z-Man Games; 2-5; 120
In Italy of the late Middle Ages merchants attempt to improve
their social statuses and well as develop their
understanding of the new form of Latin that is to become
Italian, the Volgare. Merchants can opt out of that
lifestyle and become men of the cloth, aspiring to become
pope if they can (the current pope will die at some random
point during play), or stay on the path and become important
bankers. It's also possible to score a lot of points by
collecting a lot of manuscripts. Besides the different
worker placement areas, there is a map of Italy where pawns
travel in order to gain more knowledge, and that is
essential if one is going the manuscript collection route,
otherwise how can one tell which manuscript is a good one.
[more]
Era of Inventions
Felinia
Florenza
Genesis
Luna
Magnum Sal
The Mines of Zavandor
Norenberc
Olympus
Porto Carthago
Sun, Sea & Sand
Takenoko
Anthony Daamen; Quined Games; 3-5; 90
Players represent late 19th century inventors who will
invent the famous works of Bell, Benz, the Wright Brothers,
Etc. Possible actions are building factories, producing
goods, buying goods, making inventions, mass producing
inventions. Resources are money, goods and development
points. Includes 39 invention cards.
[more]
Michael Schacht; Editions du Matagot; 2-4; 90
Trading, collecting and exploring in the continent of cats.
Four ships are traveling to visit its five countries and
players are traders on board seeking a specific combination
of requested merchandise. Prices are set by market forces.
There are bid tokens that are effectively worker placements,
though not called that, which permit either earning income,
buying at one of the markets or swapping at the guild.
After a boat lands the merchants on board continue by land.
Board is double-sided to support different numbers of
players. Ships are 3D cardboard.
[more]
Stefano Groppi; Placentia Games; 2-5; 120
Players represent heads of powerful Renaissance families trying to
become the foremost patrons of the arts. They commission works for
their own holdings, public buildings or the cathedral. Money to do
this is earned by sending out workers, even in opponent areas. Charity
permits hiring extra workers. All of the characters are historical
figures, all of the buildings actual workshops and artworks represent
actual ones.
[more]
Peter Hansson; Gigantoskop; 2-6; 60
Players represent angels creating the features of the earth over a
seven day period, hoping that it will be most pleasing in the sight
of their god. Choices include gathering
the essence of creation (chaos, matter and life), which also influences
the order of play, working or following the god's path.
There is also a dark angel working against all of the players
which follows a predictable pattern of activities; if players allow
this angel to do too well, it is possible that they all lose.
[more]
Stefan Feld; Hall Games/Z-Man Games; 1-4; 25-100
Priestesses of the moon goddess compete to see which of them
are most worthy. Placing "workers" on seven islands
yields influence points. A wrinkle is those placed do not
come off to be placed again, but remain where they are
until moved. Activities include building shrines, working
at the temple and participating in services. It's also
possible to recruit more workers. The board is modular
to make replays different each time. By the inventor of
Notre Dame.
[more]
Marcin Krupinski & Filip Milunski; Gry Leonardo; 2-4; 90
About mining in the Cracow salt mine, second oldest working
mine in the world, in Poland. Each player manages a mining
team extracting salt and trying to sell it for the best price
on the market. There are three types of salt and workers can be placed
in mines or as assistants at the salt market, at the inn where
new miners are hired, at the water pumps, begging or at the royal
court where salt contracts are fulfilled. The most different aspect
of play is that there needs to be a continuous chain of meeple miners
from each mine chamber to the surface in order to get out salt.
If at any position on the path you do not have a miner, you have to pay
to the player who does. In addition, opening a mine usually does not permit
getting all the salt out; probably someone else will come in afterwards
to claim the rest. The title is Latin for "Great Salt".
[more]
Alexander Pfister; Lookout Games/Z-Man Games; 2-4; 45-90
Dwarves and mining are the topic in Zavandor this time.
Gems come in four different types and each type has its own
distribution of cards. Gems are then bid in auctions to win
new objects or enhance mines. Dwarves have levels and can be
enhanced. The requirements for upgrading some kinds of cards
change and only the auction winner knows the nature of this
in advance.
[more]
Andreas Steding; White Goblin Games; 2-5; 90
The modern German city of Nuremberg was known as Norenberc
during the middle ages. Here achc player represents a
merchant trying to get influence on the city council by
winning over the various local guilds.
Selecting which guilds to send workers is done simultaneously.
Actions include buying/selling, hiring extras, and using the
special abilities conferred by the guilds and others.
Winning over a guild for the turn yields a crest and the
most important guild, as determined by the players'
activities, confers an even more important crest. At the
end, craftsmen, crests, money and townspeople are all toted up
to find the winner.
[more]
Andrea Chiarvesio & Luca Iennaco; Fantasy Flight; 3-5; 120
Players try to make their Greek city-state – Athens, Sparta, Corinth,
Thebes, Argos and more – the most poweful. There is no
randomness apart from what other players do. States are rated for
population, culture, military and productivity of the
three resources (grain, venison and fish).
Players decide which of the gods their priests will honor
(Zeus, Hera, Demetra, Artemis, Poseidon, Athena, Aphrodite, Ares,
Hephaestus, Apollo), and others choose whether or not to also
participate, which creates a variable phase order situation akin to
Puerto Rico.
Resources gained are used to construct buildings that come in 45
types, twelve of them being unique. It is possible to raid others
if they were not careful (by leaving warehouses full and military
weak) or unleash a plague. Achieving a certain level in an
attribute grants a special award; the claiming of four of these ends
play.
[more]
Bernd Eisenstein; Irongames; 3-5; 90
In the early days before the Romans, Carthaginians send out
servants to either earn income or get goods to ship out. The eventual
goal is to buy influence at the palace.
[more]
Corné van Moorsel; Cwali; 2-5; 50
Players are entrepreneurs on a scenic island. By
establishing hotels and attractions and putting up signs
they hope to make money on the tourists. Some arrive at the
harbor; some are booked in advance. Backpackers find their
own way; hence the signs. To do all of this you have five
family members.
[more]
Antoine Bauza; Editions du Matagot/Hazgaard; 2-5; 60
In a rather unusual theme,
players are preparing a bamboo plantation intended for a panda.
Activities are cultivating the land, irrigation
growing bamboo shoots. The player who grows the most wins.
[more]
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